I ... I just finished the game, on Hardened difficulty. Now, in the GIF above, you see an alien just walking around. That is the ONLY level in the game where you face those guys, and they only react to sound, and simply just blow up. Overall, I felt like I was shooting way more human enemies than xenomorphs, plus the human enemies are actually deadlier than the xenos we know and love/hate. Another mechanic is the weapons. Instead of finding them laying around the levels like in most games, all weapons unlock through ranks in the game. The top right corner is an XP-bar, and when you unlock a weapon, it becomes instantly available in the Inventory. Instead of carefully picking what weapons you need, you can just reach into your bottomless box and pull out Rapecannon 3000 at any given time! Same goes with any attachments you unlock too! Plus the pre-order weapon is a sticky-bomb launcher that makes quick work of anything it hits, making the game much easier.
In total it was a 6 hour campaign at the difficulty I picked, and the ending that was just dull. The final "boss"-fight only managed to piss me off, because the cutscene after it just feels like a spit in the face.
I think it's impressive, but i'm arguing with guys over the italian forum i moderate: I think that after all the talking they've made about the new engine a lot of people will be disappointed... happy to be contradicted of course
marketing person 1: how do we market this to the Call of Duty generation? they've probably never even heard of the alien franchise... in fact i myself am only 25 years old and have only seen alien vs predator
marketing person 2: hurrrrrrrrrr
marketing person 1: good point
marketing person 3: duke nukem forever was a great success, let's get the same voice actor and shit out a script all those pathetic video game losers will lap up like the scum they are
marketing person 2: durrrrrrrrrrr, that'll be 40 million dollars
i was actually in on this meeting, hopefully they won't mind me posting this transcript