Hi, i have a problem
i have a model and i need to use cage to get nice normal map, so what i do:
in maya i use my LP model, copy it and tweek some verts to get it right
(i only move some verts, nothing else)
after that i export cage as .obj
in x normal, i assign HP mesh, lp mesh and tell it to use external cage, after hiting bake, i get window pop up, and info that some of the verts in my lp and cage mesh has diferent vertex index, which is highly imposible becouse cage is basicly a LP with some verts moved,
the funny thing is that i did that same with that same lp model, before and every thing was OK,
some tips guys ?