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Thurnip

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Status Replies posted by Thurnip

  1. Bought new GTX and UE4, ain't got time to open that shieeet :v

  2. Bought new GTX and UE4, ain't got time to open that shieeet :v

  3. yep, added one more skin to the collection :D

    1. Thurnip

      Thurnip

      one per day, until friday http://steamcommunity.com/sharedfiles/filedetails/?id=264032579

  4. anyone knows what how reset to my channel box to default? im following a tutorial and my channel box don't shows object's parameters http://i.imgur.com/YGZUb5X.jpg :/

  5. anyone knows how to turn off this red/yellow visualization for the edge/vertex editing in Maya? http://imgur.com/jWE2EhJ

    1. Thurnip

      Thurnip

      awesome ! now i see what that means :D

      I think I activated this by mistake! thanks!

    2. (See 1 other reply to this status update)

  6. amost finishing some CS stickers... Damn this holographic and embossed takes some time to tune up...

    1. Thurnip

      Thurnip

      finally managed to finish those.... loooot of boring work trying to understand how those parameters work on valve shader tool... and sometimes What you see is NOT what you get (on the tool)

    2. (See 2 other replies to this status update)

  7. trying out nDo and normal maps stuffs... we are in the 2000's, right?

  8. It's spring officially and there's still snow on the mapcore logo :(

  9. this "level design" its hard stuff, but exciting. Went sleep at 5 am for 3 time in a row. trying to build a flow for the player and cool look :Dhttps://dl.dropboxusercontent.com/u/5442600/shot_grass_03.gif

  10. Does anyone have good documentation of modular level design specificly in blocking out the level? Like should i just make some quick place holder meshs or use brushs?

    1. Thurnip

      Thurnip

      aaaawwwesooom stuff SpronyvanJohnson :"D thanks!

    2. (See 3 other replies to this status update)

  11. this "level design" its hard stuff, but exciting. Went sleep at 5 am for 3 time in a row. trying to build a flow for the player and cool look :Dhttps://dl.dropboxusercontent.com/u/5442600/shot_grass_03.gif

  12. That feeling when you expect a compile to end up terrible and it ends up being just what you hoped.

    1. Thurnip

      Thurnip

      how long takes to compile CS go maps? in q2 time, took about hours! but im out of mapping scene for a while, no idea how long takes nowadays :D

    2. (See 5 other replies to this status update)

  13. Surf maps are astonishing to me.

    1. Thurnip

      Thurnip

      dude! this is sooooo strange and interesting! never heard about this kind of map before!

    2. (See 3 other replies to this status update)

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