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Jangalomph

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  1. Something from my deeper archives of mapping.
  2. I personally like the 3rd one.
  3. Thanks guys ^^, Prior to this I hadn't mapped in source for over a year since I've been hooked on UDK, and just particle effects for source things. But yeah, the crazy limitations were so that i wouldn't just quit within 5 minutes. Because generally thats how mapping for source works now. edit: To even the odds a little bit, I didn't make the textures as I was making the map. I just had them in a folder. and as for a different engine. I had such a hard time creating this simple thing out of models. and the rest is just messing around with presets.
  4. Alright so i challenged my self. 1 hour 45 minutes to do a quick map with a limit of 2 compiles. Here is my result. I'm aware of the crappy lighting and oddly square tunnel and how some things just look wrong. I had little time to think.
  5. Well I'm surely still learning quite a bit! None the less, Some things aren't as polished as they could be. I figure I'll later on do some things directly for my portfolio when I get an actual website.
  6. Level Designer/ Effects Artist --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- Name: Nicholas "Jangalomph" Seavert Location: Sumter, South Carolina - USA Age: 17 Goals: I hope to be accepted into a game studio as a cinematic's and effects artist dealing with particles. Crytek or Valve would be nice. Although any studio would be nice! Contact: nickseavert@sc.rr.com Looking for mod work? No Looking for a job? Not currently Mods: --------------------------------------------------------------------------------------------- Half life 2: Episode 2 --------------------------------------------------------------------------------------------- http://www.moddb.com/mods/sabotage -Mapping, Coding, Particles, Textures, Models, Story, Leader, Video Production http://www.moddb.com/mods/orange-box-base-mod-developers-kit Every aspect of this "base". Click the moddb for more info. http://www.moddb.com/mods/shift Particles http://www.moddb.com/mods/no-more-room-in-hell Particles --------------------------------------------------------------------------------------------- Crysis --------------------------------------------------------------------------------------------- http://www.moddb.com/mods/screaming-eagles-rendezvous-with-destiny -Particle Effects, Coding, Flow Graphs, Time of Day (Tod) --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- Programs I can use: [*:2f6ouoqg]Hammer World Editor(Excellent) [*:2f6ouoqg]Maya (intermediate) [*:2f6ouoqg]CryEngine 2 Sandbox Editor (intermediate) -- Particles+++ [*:2f6ouoqg]Valve Particle Editor (Pretty good) [*:2f6ouoqg]Face Poser(basics) [*:2f6ouoqg]Visual 2010 C++ Express (Weapons, Effects, Some NPC Coding) [*:2f6ouoqg]Gimp Photo Editor (Basics) [*:2f6ouoqg]XSI Mod Tool (Basics) [*:2f6ouoqg]VTF Edit (intermediate) [*:2f6ouoqg]X-RAY Engine (Stalker) Coding - (intermediate) [*:2f6ouoqg]Microsoft Visual basic (#)?- (High school coding class - 1 semester) [*:2f6ouoqg]VUE 7 (basics) Atrium: --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- Sabotage: --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- Screaming Eagles/Crysis Modding: --------------------------------------------------------------------------------------------- Explosions Blood Plane Going Down + Particles Models - Maya: --------------------------------------------------------------------------------------------- Source Engine Particles NOTE: Check out the coding section to see a video of some more particles. --------------------------------------------------------------------------------------------- VUE 7 NOTE: Airplane models are NOT mine. They came with the program. --------------------------------------------------------------------------------------------- Face poser --------------------------------------------------------------------------------------------- Coding I made the particles also. I hope you guys enjoyed looking at my portfolio! -Jangalomph :science:
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