Spent a bunch of time yesterday working mostly on interiors and trying to make something worth showing ... but the interiors are going to need a lot of work before I feel comfortable showing them off. Unfortunately, compiles started to churn thanks to vis complexity and all the lights I added to the interiors to be able to see, so today I mostly spent time cleaning up and optimizing the map - turning most geometry into func_details, adding hint brushes, cleaning up errant brushes, applying nodraw, etc. Compiles much more quickly, runs much better.
There was an update to DoI today, and I'm can't quite blame the update, but several prop_statics in my map suddenly became wireframe only. Looks weird. Again, not sure if it was the update or something I did. Anyhoo, here are some screenshots.
Middle point from axis' side, you can see the wireframe assets
Middle point, from the allies' side
Middle point looking from out of bounds zone in toward Dircksenstrasse - playing around with making it a complete warzone. Should only be capture-able inside the street.
I also did some work on the south side of the map. Tunnels run underneath the train tracks that can lead back to the main street and to the small area to the south, which I also cleaned up to make a little more choke-pointy, but can be deadly if your team loses control of these tunnels and end up getting flanked.