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Everything posted by xfckup
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Haters gonna hate
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Really looking forward to this, just got the season pass, after having a week playtime on the xbox one I switched over to the PS4 (better experience imho) and just caught up to level 28...time to do the raid and hit 30 before this drops. Btw, had a lot of connectivity issues on the xbox, but none since switching to the PS4 (got the destiny bundle, cnr)
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Glad you made it, hope you'll have a good time
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Always a nice opportunity to get away from the desk and spend a working day downtown, have a beer, play unreleased games and grab some swag
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If you still have a key available, I'd love to have one!
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MapCore Mini Texturing Challenge #01 | CS:GO Stickers
xfckup replied to Minos's topic in Past Contests / Challenges
Glossy, Paper-backed, Holo -
MapCore Mini Texturing Challenge #01 | CS:GO Stickers
xfckup replied to Minos's topic in Past Contests / Challenges
Messing around in 2D, has been a while using Source... -
Titanfall pretty much looks like COD with mechs, people that are even remotely interested in FPS will buy it anyway
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Nice, we did that last year in BO2 (in Raid, on of the shipped maps I worked on) No offense, just saying Edit: Apparently you guys also ran also out of time/didn't put focus on creating proper bounce physics Next game, next game...
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Yeah, but at least the rooftops are relatively easy to reach with ladders, compared to the highrises in some of the other maps, where a lot of players parachute/heliride in to snipe from there. My impression about these lines of sight you mentioned was, that they were left in on purpose, because "it's realistic" and you just have to deal with it. Just sayin
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Zavod is one of the few maps where you can actually play and do stuff as Infantry, like rotating between C and D, and have the occasional excursion to cap B or E. You have at least a chance to take shots at vehicles that dare to drive into the interiors and you have a lot of Infatry engagements. That being said, think Zavod really, grew on me, even tho people complain about visibility, but the playermodels all wear camoskins and it's hard to balance the fact that it's supposed to conceal you and being able to still see enemy infantry. I don't know if it really helped to take out the tracer fx from the sniperrifles, that was present in the beta, but I guess people complained about that too much.
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Guess it's pretty much a nightmare having to co-develop current and next gen in one game...
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Ouch http://www.youtube.com/watch?v=5eBX7PgcFg4 Lol
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True, they are supposed to be rewards to the player in COD, while in BF you have them constantly up in the sky. At least once you unlock the Stinger you can give them 20 vehicle damage...
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No offense, I am trying to enjoy both games, just saying. Btw, think that BF4's campaign wasn't bad, it actually was pretty well designed and paced for the most part. Very COD, yeah, but super fancy, very impressive visuals! Guess it is popular to hate on BFs campaign, but after working on SP myself I see the good ideas in it, even though some stuff was a bit frustrating.
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It's funny that BF is basically COD with constant Killstreaks, and I mean a clusterfuck shitload of them
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Servers are crashing today, not synching up shit...I keep on unlocking the bipod for the scar the last three hours, this is a bit pointless today Edit: Servers are down for maintanance.
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I guess that includes the Season Pass for DLC...
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http://battlelog.battlefield.com/bf4/forum/threadview/2955065670122991591/ I just followed these instructions to make it work.
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Setting the game to run as X86 in Origin fixed it for me, at least yesterday I was able to play a couple hours without these tedious crashes. Fun!
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Unfortunately pretty much unplayable on my PC, crashing every round, and I mean literally every round, still running kinda smooth on ultra before the patch (besides all the other well known things like soundbug and the ubiquitous rubberbanding) tried all the "fixes" I found on the internet except installing win 8.1 or buying an ATI Waiting for a patch that fixes the game, hopefully it wont take too long!