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Halcyon

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  1. Not at all, this is exactly what I'm looking for.
  2. Looking to find a position as a level designer some time soon. I'm really looking to perfect my portfolio so any feedback is great! Right now the only thing left to add is download links for all the levels. hhmoore.com
  3. Love the style in the map, the name is definitely pro. It would be nice if you would add more BSP to the map, specifically to the wall on the left in Screenshot 3 Who are you in Blue Gartr >.>?
  4. This is a level I've been working on for a bit and i believe I'm at the point where some outside opinions from people more experienced than I would be helpful. Download: http://www.megaupload.com/?d=77ABOZVI one area i am really having trouble with is the second level (out of 3). part of me wants to just yank the 3rd level out all together, it seems way to linear and bottle-necky for an unreal Deathmatch. I'm also concerned the level may be to dark atm. I like lighting atm, but I'm considering making the skylight stronger. The last thing I'm worried about is the grass foliage. I'm debating taking it out entirely and just have the texture play the grass on its own, the Foliage seems messy your thoughts?
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