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selmitto

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  1. Like
    selmitto reacted to blackdog in Half-Life Alyx   
    After rewatching several times the trailer, to me it looks like some kind of grenade: Alyx presses the orange button and a red light triggers (like HL2 nades) and a safety pin looking thing comes off (go to 1:18 then use "," and "." to navigate frame by frame)
    Gofundme or buy sharing with some friends. Or can Arkane buy it for the staff and play afterhours?
    ~
    BTW the Internet is amazing: trailer with HL1 sounds
     
  2. Like
    selmitto got a reaction from Beck in The Half-Life 3 thread of closure and memorium   
    Hi mom!
     
    But there's no closure until we have HL3... there are lots of loose ends that surely won't get addressed on a game set between HL 1 and 2 (Alyx)
  3. Like
    selmitto got a reaction from Zarsky in The Half-Life 3 thread of closure and memorium   
    Hi mom!
     
    But there's no closure until we have HL3... there are lots of loose ends that surely won't get addressed on a game set between HL 1 and 2 (Alyx)
  4. Like
    selmitto got a reaction from Vaya in The Half-Life 3 thread of closure and memorium   
    Hi mom!
     
    But there's no closure until we have HL3... there are lots of loose ends that surely won't get addressed on a game set between HL 1 and 2 (Alyx)
  5. Like
    selmitto got a reaction from Radu in The Half-Life 3 thread of closure and memorium   
    Hi mom!
     
    But there's no closure until we have HL3... there are lots of loose ends that surely won't get addressed on a game set between HL 1 and 2 (Alyx)
  6. Like
    selmitto got a reaction from 'RZL in The Half-Life 3 thread of closure and memorium   
    Hi mom!
     
    But there's no closure until we have HL3... there are lots of loose ends that surely won't get addressed on a game set between HL 1 and 2 (Alyx)
  7. Awesome
    selmitto got a reaction from El Moroes in The Half-Life 3 thread of closure and memorium   
    Hi mom!
     
    But there's no closure until we have HL3... there are lots of loose ends that surely won't get addressed on a game set between HL 1 and 2 (Alyx)
  8. Like
    selmitto got a reaction from dux in Half-Life Alyx   
    Robert Briscoe is there too
  9. Like
    selmitto reacted to dux in Where do you start today, if you want to work in the gaming-industry?   
    I hope you aren't big into games, because you are gonna lose all interest in playing them when you make them for a job. 
  10. Like
    selmitto reacted to Beck in Where do you start today, if you want to work in the gaming-industry?   
    Most of what I'd look for has been covered here already. Key things I look out for when combing through portfolios:
    Use of different game engines - More often then not you'll be joining a studio and using either their own engine or a modified one. If you can show you can transfer your skills from one engine to another (thus reducing the amount of training time you'll need when joining a new studio) it'll be a big bonus. Basically, don't just make CS:GO maps. Ability to work on different game types - This kinda relates to the above but if all you're making is CS:GO maps (sorry to pick on CS:GO :P) then you're probably not going to be considered for a puzzle/racing/adventure game potentially. If you show you can create levels for different game genres it'll really help you out. For example make a race track in Trackmania, then go create a Portal 2 puzzle level, maybe create a Fallout 4 dungeon then go create a single player mission for your favourite shooter with their in-built mission editor. Using level layout to create different gameplay - It's nice to see some variety in level layout. Try something new in a CS:GO map which breaks away from the typical 3 lane structure. Maybe a level which predominantly focuses on height variation. Perhaps the Portal 2 map you create can focus on precision shooting and the timing of portals being placed. The Trackmania track you might create could use split/multiple paths to give players more choice rather than one set path? Tell me what didn't work - A lot of the time what you create might not be the best level ever. And that's totally fine. But don't hide it away at the bottom of your portfolio or remove it entirely. If you can critique your own work, say what went wrong and what you might have done to fix it it'll show understanding and show employers how you might tackle problems during development. Keep portfolios short and sweet - Kinda contradicts the above point but don't make a portfolio page about a particular level really long. Game devs are often busy people at the quietest of times so we don't have time to read essays on every aspect of your level. Show us the key gameplay features, maybe a quick level playthrough video and keep any text short and to the point. This normally helps with interviews too as it leaves us something to ask you. Like: "You touched upon reasons why you didn't like this section, could you expand on what you might do given the chance?" "You mention bombsite B was always hard to retake in playtests, how did you overcome that?" We don't expect you to be artists - Don't spend forever trying to make your level look super amazing art-wise. You're not expected to be an environment artist too. So long as you've shown considerations for how the level might be dressed or themed then that's often enough. Mood boards are good and some basic dressing to help sell that in the whitebox is cool too. Resuse assets from games as much as you can. I agree with what others have posted. If you don't know any 3D packages right now then just focus on in-engine tools. They're more than good enough to whitebox a level. But if you do know a 3D package it'll be a nice bonus on your CV. At Rebellion we let people use our in-engine tools or a 3D package (Max, Maya or Blender) when building their levels.
    TL;DR
    Give your portolfio variety Don't waffle on too much (Like my post :D)
  11. Like
    selmitto reacted to [HP] in Where do you start today, if you want to work in the gaming-industry?   
    Every studio is different, inhouse tools are diferent, even when studios use the same engine the workflow changes entirely.
    Studios using a modeling package like 3DsMax or Maya for their level designers to blockout their levels are rare these days though, for many reasons, one of them being that it increases the iteration time. If you wanna move a block 2 meters to the side, you need to boot the modeling package, export your geo, boot the game editor, import geo, wait for file to import. At the end of the year, you're probably talking hours of man hours wasted. Some people use it sure, I can actually see it being the prefered way for a racing game due to the tracks being so organic, you need a really good modeling toolkit.
    BUT, that's not even why I said what I said. If you're starting out, and learning the ropes of level design and the first thing you do is grab 3DsMax and learn to model, for me it's just feels like going to the gym and start lifting more weights than you're capable of pushing. Odds are that you're gonna give up, and you're never gonna get into the routine of going to the gym. You wanna start with the fundamentals.
    UE4 has a basic modeling toolkit, more than capable of blocking out levels, and there's modular kits in their store as well. (Same for Unity)
  12. LOL
    selmitto reacted to dux in Half-Life Alyx   
    Me before trailer : Haha fuck off I'm not paying £1000 to play Half-Life
    Me after Trailer : 
  13. Like
    selmitto reacted to Tisky in Half-Life Alyx   
    Welcome back baby!
     
    Also: https://www.timeanddate.com/counters/fullscreen.html?mode=a&iso=20191121T10&year=2019&month=11&day=21&hour=10&min=0&sec=0&p0=234&msg=Half-Life%3a Alyx Unveiling
  14. Like
    selmitto got a reaction from Tisky in Half-Life Alyx   
    HL confirmed!
    I hope the game turns out really well, I miss playing HL.
    7 hours left until the announcement? wooooooo
     
    (Also, I'm back. I miss you guys!)
  15. Like
    selmitto got a reaction from blackdog in Mapcore Job Census   
    Please update me as
    Level Designer and Senior QA Analyst
    as I've been doing it all officially since last December
  16. Like
    selmitto got a reaction from dux in Mapcore Job Census   
    Please update me as
    Level Designer and Senior QA Analyst
    as I've been doing it all officially since last December
  17. Like
    selmitto got a reaction from TheOnlyDoubleF in Mapcore Job Census   
    Please update me as
    Level Designer and Senior QA Analyst
    as I've been doing it all officially since last December
  18. Like
    selmitto got a reaction from AlexM in Mapcore Job Census   
    Please update me as
    Level Designer and Senior QA Analyst
    as I've been doing it all officially since last December
  19. Like
    selmitto got a reaction from Pampers in Mapcore Job Census   
    Please update me as
    Level Designer and Senior QA Analyst
    as I've been doing it all officially since last December
  20. Like
    selmitto got a reaction from Sprony in Mapcore Job Census   
    I am back! Just kidding, I am Anselmo. (wat.jpg)
    It's been a while since my last visit to this great game dev temple! My life has changed, a lot busier now but improving a lot professionally. So it's all good.
    You guys can update the OP mentioning me as
     
    TFG Co (Sao Paulo, Brazil)
    Website: http://www.tfgco.com/
    Al Anselmo - Senior QA Analyst
     
    Thanks
     
  21. Like
    selmitto got a reaction from Bøttn in What's going on with your life?   
    A little bit similar than you in the sense of getting a new job and moving into a new place. The internet just got installed, but I still can't feel myself at home as I have to rely on wi-fi and play on my slow laptop.
     
    Well, at least my life quality has improved significantly as I don't need to waste hours daily to get to work, now live in a good neighbourhood and have my own bedroom. Great stuff for when you are single. lulz.
     
    But more importantly, I'll get back to personal projects which couldn't receive my attention before.
     
    Dude, just relax and be sure that sooner or later these changes will be over, and sometimes they are for the better
  22. Like
    selmitto reacted to El Moroes in Star Wars   
    Old fight ^^

     
  23. Like
    selmitto reacted to [HP] in Star Wars   
  24. Like
    selmitto got a reaction from Jord in Mapcore Job Census   
    I am back! Just kidding, I am Anselmo. (wat.jpg)
    It's been a while since my last visit to this great game dev temple! My life has changed, a lot busier now but improving a lot professionally. So it's all good.
    You guys can update the OP mentioning me as
     
    TFG Co (Sao Paulo, Brazil)
    Website: http://www.tfgco.com/
    Al Anselmo - Senior QA Analyst
     
    Thanks
     
  25. Like
    selmitto got a reaction from Pampers in Mapcore Job Census   
    I am back! Just kidding, I am Anselmo. (wat.jpg)
    It's been a while since my last visit to this great game dev temple! My life has changed, a lot busier now but improving a lot professionally. So it's all good.
    You guys can update the OP mentioning me as
     
    TFG Co (Sao Paulo, Brazil)
    Website: http://www.tfgco.com/
    Al Anselmo - Senior QA Analyst
     
    Thanks
     
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