Jump to content

tr0nic

Members
  • Content Count

    208
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    tr0nic reacted to alex_demo in WIP in WIP, post your level screenshots!   
    WIP background map for Map Labs competition mod

  2. Like
    tr0nic reacted to Radu in WIP in WIP, post your level screenshots!   
  3. Like
    tr0nic reacted to Kokopelli in [CS:GO] Cusco   
    Introducing my latest map set in Cusco, Peru.  
    While my first map de_neighbors was born out of a desire to turn a real location into a playable map, I knew I wanted to take a different approach for my next project, specifically one that was born out of good gameplay--the one thing that truly matters. Now that I've experienced a full development cycle (with the exception of making custom assets) and have honed my process, I decided I wanted to do this right and start with an idea.
    I had a few ideas:
    A curved mid A connector that converges with a main entrance to a bombsite site A bombsite that Ts have a vice grip on, but if CTs were to gain control of it, they would put serious flanking pressure on the Ts. A bombsite that CTs could choose to hold proper or push out towards the main routes early to gain more map control before the first encounter.                                                   So I began with some simple pathway flows for the map.



    I finally landed on a flow that incorporated a number of these ideas. Throughout this process I wasn't concerned with figuring out the exact shape of the routes or specific angles. It was more about establishing the general relationship between the routes. Once that got ironed out, I built a general layout in hammer. I then took the simple routes I had and bent and twist them in thoughtful ways to create interesting angles and to adjust timings. I tested the map very frequently, so frequently that I would say I designed the map through playing. I ran around thinking through scenarios, where I wanted to move, where I wanted cover, etc.. I imagined attacks on bombsites, the approaches and how I would want to move throughout the bombsite if I were defending and trying to stay alive as long as possible. I crafted the map angle by angle with the guiding principle of creating as much complexity as I could with the fewest elements possible. CSGO players are really good at breaking new maps, which is why I try to break my map as I'm designing it. The best way I've found is to test it as much as possible. The slightest change could have a cascading effect across the entire map. A silly double boost could break your whole map if you don't catch it early. And you don't want to have to comprise your art later on.
    After dozens of iterations, my notebook doodle eventually turned into this:

     
    The map was built on gameplay, but I kept my theme in mind throughout. To convey Cusco properly, I knew the map had to have a lot of outdoor areas, some streets, and iconic architecture like the city's stunning cathedrals. This was all very loose in my mind as I was building the layout, but it help keep design decisions in check. Since i wanted to have streets, I knew certain routes had to be a certain size at minimum to be believable. I made sure any indoor areas could believably be shaped into a house or commercial building. Again, all very loose and vague. I didn't want the layout to be too compromised by theme so early. I was more willing to retrofit the architecture to the idea. I must admit it was scary at first, but as I continued and I started pulling some art references, I found things started to just fall in place. The deeper I searched, the more architecture I found that suited the geometry I had built. Over time the map began to separate into distinct areas. 
     
    Mood Board

    It behooves you as a map designer to get as immersed in your theme as you can. I spent hours just traveling around google maps looking for inspiration. And each time I did, I would return to my greybox with new ideas, new angles and new architecture for what areas could be. It's still evolving.
    I particularly loved the variety of doors around Cusco.

    The greybox will be ready for playtesting very soon (with screenshots to come).
    Let me know your thoughts so far! 
  4. Like
    tr0nic reacted to RaVaGe in RaVaGe's real life WIP   
    Fuck this, can't upload more



     
  5. Like
    tr0nic reacted to Klems in Bisounours Party: Adventure   
    And it's officially out on Steam now! https://store.steampowered.com/app/1274450/Bear_Party_Adventure/
  6. Like
    tr0nic reacted to blackdog in What have you watched recently?   
    Yeah i think Better Call Saul is one of the best shows ever written, at least among the shows i've watched. I'm not the only one:
    Haven't started S5 yet, just wanted to have a few episodes available cos i would often binge two-by-two.
    I need to return to Mr Robot, but I'm waaay back, I watched a couple episodes of S2 last year and never continued.
    Suggestions:
    You could try Startup (Amazon at least in UK), I liked S3 the best I think. I only watched a couple episodes and always wanted to go back to Halt and Catch Fire, to stay on the IT theme.
    For the crime genre, have you watched Ozark? New season in a few days.
    There's The Outsider I'm watching atm, it's from Stephen King.
  7. Like
    tr0nic reacted to Pampers in What have you watched recently?   
    Over 10 years since I watched The Wire, still think about it sometimes. Great show
  8. Like
    tr0nic got a reaction from blackdog in What have you watched recently?   
    Mr. Robot finale! This is one of the best shows..

    I'm currently watching Better Call Saul Season 5 and it's fantastic!

    I Also burned through all 5 seasons of The Wire in early 2020. One of my favorite shows of all time. Great mix of police work, gangsta action, politics, drugs, sex and burner phones!

    Keep the suggestions coming! I suspect we'll all have a lot of time on our hands in the coming months...
  9. Like
    tr0nic got a reaction from Pampers in What have you watched recently?   
    Mr. Robot finale! This is one of the best shows..

    I'm currently watching Better Call Saul Season 5 and it's fantastic!

    I Also burned through all 5 seasons of The Wire in early 2020. One of my favorite shows of all time. Great mix of police work, gangsta action, politics, drugs, sex and burner phones!

    Keep the suggestions coming! I suspect we'll all have a lot of time on our hands in the coming months...
  10. Like
    tr0nic got a reaction from Roald in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    Congrats!
  11. Like
    tr0nic got a reaction from El_Exodus in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    Congrats!
  12. Like
    tr0nic got a reaction from Lizard in [CS:GO] Exotic Places Contest TOP 4 WINNERS   
    Congrats!
  13. Like
    tr0nic got a reaction from Thurnip in Corona Virus   
    I don't understand why people keep downplaying this virus. You may not develop symptoms that require hospitalization. But if large porportions of the population do get infected in a relatively short period, the health care systems around the world will be overwhelmed and THAT is the real danger. Those 13.8% severe cases quickly turn into critical cases, and sadly many more deaths. On top of that, COVID-19 isn't the only illness that requires hospitalization. How do you prioritize the life of one critical patient over another? Are our governments ready to build temporary hospitals in a span of 10 days like the Chineese did?

    Based on all 72,314 cases of COVID-19 confirmed, suspected, and asymptomatic cases in China as of February 11, a paper by the Chinese CCDC released on February 17 and published in the Chinese Journal of Epidemiology has found that:
    80.9% of infections are mild (with flu-like symptoms) and can recover at home. 13.8% are severe, developing severe diseases including pneumonia and shortness of breath. 4.7% as critical and can include: respiratory failure, septic shock, and multi-organ failure. in about 2% of reported cases the virus is fatal. Risk of death increases the older you are. Relatively few cases are seen among children.

    Edit: 3.4% CFR now
  14. Like
    tr0nic reacted to mr.P in WIP in WIP, post your level screenshots!   
    Some more wips from my Insurgency: Sandstorm level

  15. Like
    tr0nic reacted to [HP] in Corona Virus   
    I've got a couple of weeks worth of rations, some vidja gamez, and mapcore. Fuck it, bring it.
    Stay strong motherfuckers.

  16. Like
    tr0nic got a reaction from Vaya in Mocha   
    Additional gameplay changes:
    - We improved the flow in apartments as it is a high traffic area and a crucial point of contention.
    - Added car in T streets to provide additional cover for Ts against aggressive mid CT pushes.
    - Moved truck outside B and clipped it.
    - Clipped Bombsite A truck.
    - Reduced Bomb blast radius.
  17. Like
    tr0nic got a reaction from Vaya in Corona Virus   
    I don't understand why people keep downplaying this virus. You may not develop symptoms that require hospitalization. But if large porportions of the population do get infected in a relatively short period, the health care systems around the world will be overwhelmed and THAT is the real danger. Those 13.8% severe cases quickly turn into critical cases, and sadly many more deaths. On top of that, COVID-19 isn't the only illness that requires hospitalization. How do you prioritize the life of one critical patient over another? Are our governments ready to build temporary hospitals in a span of 10 days like the Chineese did?

    Based on all 72,314 cases of COVID-19 confirmed, suspected, and asymptomatic cases in China as of February 11, a paper by the Chinese CCDC released on February 17 and published in the Chinese Journal of Epidemiology has found that:
    80.9% of infections are mild (with flu-like symptoms) and can recover at home. 13.8% are severe, developing severe diseases including pneumonia and shortness of breath. 4.7% as critical and can include: respiratory failure, septic shock, and multi-organ failure. in about 2% of reported cases the virus is fatal. Risk of death increases the older you are. Relatively few cases are seen among children.

    Edit: 3.4% CFR now
  18. Like
    tr0nic reacted to Roald in Mocha   
    Hey man I played your map today and layout seems alot better then I first thought looking at the overview. I dont want to draw conclusions yet based on just one match. One thing reaoly silly was when we rushed B as a T we got shot from behind by CTs pushing midle. The timings there seems a litle odd. Also you can kind of check that T mid entrance from T spawn which doesnt feel right. Not sure about A, it seems pretty large with many spots to hide at, but it could also be me being new to the map. Anyhow goodjob so far, keep it up
  19. Awesome
    tr0nic reacted to FMPONE in [CS:GO] Exotic Places Contest TOP 10 FINALISTS   
    After a thorough review of the Data, we've got one correction to make: Mocha has been added top the Top 10. Thanks to Puddy for double checking. I take full responsibility for this one, it's my mistake.
    As for scores, each judge has the full greenlight to release their own scores after the Contest. We feel that is a good balance between transparency and people bickering about the results.
  20. Like
    tr0nic reacted to Fr3akcy in [CS:GO] Exotic Places Contest TOP 10 FINALISTS   
    Does anyone know if it's possible to see the point score of their own map?
  21. Like
    tr0nic reacted to DeadToast in [DevLog] My Friend Pedro: Blood Bullets Bananas   
    Hey! Look! I'm alive, and so is the project. Sorry for the silence on here. If you've missed me and want to see more from the game more often, be sure to follow my Twitter: https://twitter.com/deadtoast_com

    It takes a bit more effort to write something for the DevLog, and I like to focus my time as much as possible on actually making the game.. so... yeah.

    Anyway! Here's a quick summary of some of the stuff that's been going on since last time.


    I give to you: The Skateboard. So this one seems to be a bit of a crowd pleaser. There will be moments where you can use a skateboard and shoot bad-dudes at the same time. Because.. why not.


    So after thinking about more cool things you could interact with in the game I thought of doing barrel running. I like the barrel because it can be used to run over enemies or if a barrel is placed above an enemy you can shoot the barrel to make it fall down and take out the enemy below.


    I've been wanting to add kicking/melee for a while. I used to have a punching thing before, but it didn't feel right. I finally figured out a way of doing kicking that makes sense with the game. I'm quite happy with the fact that you have to "aim" your kick, or that the kick follows the direction you aim in.


    This is the latest addition. Basically when doing play testing a lot of people were trying to do the split aim while swinging and later realizing they couldn't because one of the hands are used to grab on to the rope. I had a little think and thought it would be cool if you could grab the rope with your legs, freeing up both arms for split shooting.


    I'm just including this GIF to show how some of the visuals have progressed. I'm quite liking the colour scheme going on in this level.


    I also had a quick go at making some promo art. I went to Gamescom in Cologne a month ago, or so, and needed some flyers. It was amazing to meet developers from all over and even a couple of fans showed up which totally made the whole trip for me! It makes me so full of motivation knowing there are people out there who not only play stuff I make, but actually enjoy it! No feeling quite like it.

    Aaand that's it for now. Don't forget... For more frequent updates, be sure to follow Twitter @deadtoast_com
    Baaiiii
  22. Wat
    tr0nic reacted to blackdog in Call of Duty: Modern Warfare (2019)   
    They said no micro transactions
     But you have to pay to even look at the most basic stats
  23. Like
    tr0nic reacted to Puddy in Life Lessons for the Next Generation of Source 2 Mod Makers   
    THIS
    And once you've done something, get it infront of people and LISTEN to their feedback. Don't deflect or shrug it off. Then improve the thing or, if you're sick of it, take the feedback with you to the next thing. Repeat.
  24. LOL
    tr0nic reacted to fewseb in Half-Life Alyx   
    Florida man sparks revolution against the government thinking he was playing a "VR" game. He now says he forgot to plug in the headset and thought what he was seeing was the game. Authorities were unable to apprehend the man for several hours.
  25. Like
    tr0nic reacted to [HP] in Half-Life Alyx   
×
×
  • Create New...