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ben72227

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Everything posted by ben72227

  1. I really like the Paradigm Decay screens - the atmosphere looks really good IMHO. The PLR Nightfall TF2 map looks pretty good too. I like how you use weather in your maps to add to the overall feel - the snow and rain I mean.
  2. Petrograd was a mod, not one level. All of the screenshots in my portfolio were levels that I made by myself. Vulture (Gustav) made some levels for the mod as well. To clear up the confusion about the gameplay vs. environment art - I did both. Here is the trailer we worked on for Petrograd: http://www.gametrailers.com/video/debut-trailer-petrograd/45604 Thanks for the advice about the gameplay vs. scenery shots. I'll keep that in mind for future reference.
  3. I just started working on this map this week with Gustav Engman. It may end up being a multiplayer map for the Crysis mod Casus Belli eventually. So far we've just worked on terrain and a bit of vegetation for the most part.
  4. The TF2 stuff looks really good!
  5. Hey everyone! I was referred here by Gustav Engman (another level designer who I work with currently). I'm a university student at the moment, working on getting a degree, so level design is more of a hobby for me right now. I mainly work with CryEngine 2 at the moment, though I am also learning the ins and outs of the new Unreal Development Kit (UDK). In CryEngine I do level design primarily - terrain creation and texturing, vegetation/object placement, lighting, track view/cutscenes, and scripting/flowgraphing. I have worked on a couple of mods; I was the Lead Level Designer for Petrograd and right now I'm assisting the Casus Belli team on some of their maps. Here is a quick portfolio I put together over at CarbonMade: http://benjaminthatcher.carbonmade.com/ Basically, I'd just like some feedback from other level designers on what you think are my strengths, weaknesses, etc. and maybe some advice on what I can do to become a more versatile and experienced level designer. Thanks, Ben
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