Hey everyone!
I was referred here by Gustav Engman (another level designer who I work with currently). I'm a university student at the moment, working on getting a degree, so level design is more of a hobby for me right now. I mainly work with CryEngine 2 at the moment, though I am also learning the ins and outs of the new Unreal Development Kit (UDK). In CryEngine I do level design primarily - terrain creation and texturing, vegetation/object placement, lighting, track view/cutscenes, and scripting/flowgraphing. I have worked on a couple of mods; I was the Lead Level Designer for Petrograd and right now I'm assisting the Casus Belli team on some of their maps.
Here is a quick portfolio I put together over at CarbonMade:
http://benjaminthatcher.carbonmade.com/
Basically, I'd just like some feedback from other level designers on what you think are my strengths, weaknesses, etc. and maybe some advice on what I can do to become a more versatile and experienced level designer.
Thanks,
Ben