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TheMetaMorphe

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Everything posted by TheMetaMorphe

  1. Sector-Effector : First thank you for your help. You're right, about the specs of the weapon except that it's a semi-automatic weapon. There's no muzzle flash hider because they prefer it like that ( the team ) For the exhaust window, when I built the weapon, I've totally forget it. It was a big mistake because when I saw that, the gun was textured. So I decided to make a simple hole with a normal map and with a different color inside and some scratches to let people think that this part is moving to let the case get out. You can see it on the right of the gun next to the mag. For the cocking handle, I was thinking that the bolt could rearm the gun. I was wrong ^^. That was very helpful for me and if you see more things, tell me. Regards Marcos Thanks for your comment. For the mag, I agree he is a bit too long, I'll laying down it. For the grip, I like it like that but why not. For the excidium, yes it's a sort of sniper, but the player use a sort of cerebral scope to use it for the long distance. For the bullet it's a kind 20 mm. And yeah it's true. It's very painful for a human to shoot with it. My first concept had a big handle to use it but my team didn't like it like that and they told me that the player use some muscular nanomachines to use it. So there wasn't so much recoil. The muzzle flash hider doesn't hide antything. In fact it's not a flash hider. Thank you for your help. I'm sorry for my bad english. Cheers
  2. Thank you for your comment. Yes of course go ahead, tell me. I'm a very beginner in weapons modeling so any advice would be very useful for me.
  3. Hi there, I want to present you some models that I've made for the game EYE http://eye.streumon-studio.com The rotten : The Excidium ( still in WIP ) : And finally the interceptor ( a sort of aerial hunter ) : I'll post some new stuff soon. Regards
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