Jump to content

Froyok

Members
  • Content Count

    694
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Like
    Froyok reacted to ElectroSheep in Happy new year folks!   
  2. Like
    Froyok reacted to arhurt in Dragons: wild skies   
    Hi everyone! It is a great pleasure for me to present to you our latest project: Dragons: wild skies.

    This is the best gameplay video I could find of it:



    After roughly 4 months of production, much effort was put in this game based off the world of Dreamwork's "How to train your dragon". The game is featured on Cartoon Network's site for the premiere of the TV series "Dragons: Riders of Berk".

    You can play it right now on the following link, just sign in on the website e have a look http://www.cartoonne... ... index.html

    The game is a dragon flight simulator with gorgeous environments created by our team. As a young dragon tamer and trainer you have to brave the wilds and learn about each dragon before you are finally able to ride it and complete the many challenges scattered around the maps.





    I'll have some more details about production and pre-production soon, but for now I would really appreciate to hear what do you guys think of it, both about the execution and presentation as well as gameplay. This was a real milestone for us as it is not an advergame like all the previous ones we have done as well as a big challenge and we put a lot of effort to bring it to life in such a tight schedule.

    I'm really proud of the whole team and would be really happy to share your thoughts, criticisms and compliments with them
  3. Like
    Froyok reacted to RaVaGe in Level Design Help Files   
    http://industrialdecay.blogspot.be/

    I'm just throwing this here, if you love the industrial decay like me, it's a huge source of inspiration, check this !
  4. Like
    Froyok got a reaction from Minos in The froyok's tech store   
    Thanks !
    That's easy to do (took me a bit of time to figure it out however) ! Put this code inside a shelf button (for example) :


    { string $sel[] = `ls -sl -fl`; if(size($sel) == 2) { undo; //deselecting last component selected string $FSel[] = `ls -sl -fl`; // storing first selected component string $LSel[] = stringArrayRemove($FSel, $sel); //storing last selected component //normal float $t[]; //temp float $n[3] = { 0, 1, 0 }; //default normal = up vector //query the first normal select -r $FSel[0]; $t = `polyNormalPerVertex -q -xyz`; $n[0] = $t[0]; $n[1] = $t[1]; $n[2] = $t[2]; //apply it to the second vertex select -r $LSel[0]; polyNormalPerVertex -xyz $n[0] $n[1] $n[2]; //reselect properly select -r $sel; } }

    Then select two vertices (source vertex first) and use the shelf button.


    I could add this in the froTools when I think about it.



    Thanks !
  5. Like
    Froyok got a reaction from knj in The froyok's tech store   
    Hi guys !
    I'm a technical guy so here is my stuff !


    Since a few month I do a lot of thing to enhance my workflow when I work on my 3D work. I have started to share some of them and I believe it will interest some of you here.

    I love to work in Maya, that's why I try to bring all the good ideas I met everywhere in it. So what can I currently propose ?

    (I'm open to any request, suggestions and feedbacks. I have a retopo script currently in development too. You can see it in action here : Video on youtube (at 3:25)
    It is not yet available however.)

    ------------------------------------------
    -froTools 3

    It's a simple docked window to get access to the most used tools of Maya when you are modeling something. It has also a lot of new functions to speed up/make easier some tasks.
    I have a lot of friends who use it now and all of them says that this script have increased the speed of their work. I myself can't work without it now.

    Example of features :
    -Automatic obj/fbx exporter (with center to grid)
    -Interactive bevel
    -New shortcuts (quicker extrude, snap and weld vertex)
    -Quick UV translation, scale and rotations
    -Memory selector

    Download : https://dl.dropbox.c...froTools314.zip






    ------------------------------------------
    -froXnormal

    This script is an automated batch fro xNormal. The big advantage is that you don't have to launch xNormal to do that, the script do it for you. So you can work directly from Maya ! The script support the export of your low poly, high poly and a blocker mesh. You can of course tell to the script to use an external file as you high-poly (from example is you use a very big mesh from zBrush).

    Download : http://www.froyok.fr/maya/frox_0-5.zip







    ------------------------------------------

    On my spare time I also do some game's breakdown. Currently I have done :


    -Shadow of the colossus


    -Batman : Arkham City
  6. Like
    Froyok got a reaction from ⌐■_■ in The froyok's tech store   
    Hi guys !
    I'm a technical guy so here is my stuff !


    Since a few month I do a lot of thing to enhance my workflow when I work on my 3D work. I have started to share some of them and I believe it will interest some of you here.

    I love to work in Maya, that's why I try to bring all the good ideas I met everywhere in it. So what can I currently propose ?

    (I'm open to any request, suggestions and feedbacks. I have a retopo script currently in development too. You can see it in action here : Video on youtube (at 3:25)
    It is not yet available however.)

    ------------------------------------------
    -froTools 3

    It's a simple docked window to get access to the most used tools of Maya when you are modeling something. It has also a lot of new functions to speed up/make easier some tasks.
    I have a lot of friends who use it now and all of them says that this script have increased the speed of their work. I myself can't work without it now.

    Example of features :
    -Automatic obj/fbx exporter (with center to grid)
    -Interactive bevel
    -New shortcuts (quicker extrude, snap and weld vertex)
    -Quick UV translation, scale and rotations
    -Memory selector

    Download : https://dl.dropbox.c...froTools314.zip






    ------------------------------------------
    -froXnormal

    This script is an automated batch fro xNormal. The big advantage is that you don't have to launch xNormal to do that, the script do it for you. So you can work directly from Maya ! The script support the export of your low poly, high poly and a blocker mesh. You can of course tell to the script to use an external file as you high-poly (from example is you use a very big mesh from zBrush).

    Download : http://www.froyok.fr/maya/frox_0-5.zip







    ------------------------------------------

    On my spare time I also do some game's breakdown. Currently I have done :


    -Shadow of the colossus


    -Batman : Arkham City
  7. Like
    Froyok got a reaction from sixbyseven in DM-Warren: TF2 Style Map in Unity 3D   
    You should add more lens-flare...
  8. Like
    Froyok got a reaction from Thrik in The froyok's tech store   
    Hi guys !
    I'm a technical guy so here is my stuff !


    Since a few month I do a lot of thing to enhance my workflow when I work on my 3D work. I have started to share some of them and I believe it will interest some of you here.

    I love to work in Maya, that's why I try to bring all the good ideas I met everywhere in it. So what can I currently propose ?

    (I'm open to any request, suggestions and feedbacks. I have a retopo script currently in development too. You can see it in action here : Video on youtube (at 3:25)
    It is not yet available however.)

    ------------------------------------------
    -froTools 3

    It's a simple docked window to get access to the most used tools of Maya when you are modeling something. It has also a lot of new functions to speed up/make easier some tasks.
    I have a lot of friends who use it now and all of them says that this script have increased the speed of their work. I myself can't work without it now.

    Example of features :
    -Automatic obj/fbx exporter (with center to grid)
    -Interactive bevel
    -New shortcuts (quicker extrude, snap and weld vertex)
    -Quick UV translation, scale and rotations
    -Memory selector

    Download : https://dl.dropbox.c...froTools314.zip






    ------------------------------------------
    -froXnormal

    This script is an automated batch fro xNormal. The big advantage is that you don't have to launch xNormal to do that, the script do it for you. So you can work directly from Maya ! The script support the export of your low poly, high poly and a blocker mesh. You can of course tell to the script to use an external file as you high-poly (from example is you use a very big mesh from zBrush).

    Download : http://www.froyok.fr/maya/frox_0-5.zip







    ------------------------------------------

    On my spare time I also do some game's breakdown. Currently I have done :


    -Shadow of the colossus


    -Batman : Arkham City
  9. Like
    Froyok got a reaction from General Vivi in The froyok's tech store   
    Hi guys !
    I'm a technical guy so here is my stuff !


    Since a few month I do a lot of thing to enhance my workflow when I work on my 3D work. I have started to share some of them and I believe it will interest some of you here.

    I love to work in Maya, that's why I try to bring all the good ideas I met everywhere in it. So what can I currently propose ?

    (I'm open to any request, suggestions and feedbacks. I have a retopo script currently in development too. You can see it in action here : Video on youtube (at 3:25)
    It is not yet available however.)

    ------------------------------------------
    -froTools 3

    It's a simple docked window to get access to the most used tools of Maya when you are modeling something. It has also a lot of new functions to speed up/make easier some tasks.
    I have a lot of friends who use it now and all of them says that this script have increased the speed of their work. I myself can't work without it now.

    Example of features :
    -Automatic obj/fbx exporter (with center to grid)
    -Interactive bevel
    -New shortcuts (quicker extrude, snap and weld vertex)
    -Quick UV translation, scale and rotations
    -Memory selector

    Download : https://dl.dropbox.c...froTools314.zip






    ------------------------------------------
    -froXnormal

    This script is an automated batch fro xNormal. The big advantage is that you don't have to launch xNormal to do that, the script do it for you. So you can work directly from Maya ! The script support the export of your low poly, high poly and a blocker mesh. You can of course tell to the script to use an external file as you high-poly (from example is you use a very big mesh from zBrush).

    Download : http://www.froyok.fr/maya/frox_0-5.zip







    ------------------------------------------

    On my spare time I also do some game's breakdown. Currently I have done :


    -Shadow of the colossus


    -Batman : Arkham City
  10. Like
    Froyok got a reaction from Chimeray in The froyok's tech store   
    Hi guys !
    I'm a technical guy so here is my stuff !


    Since a few month I do a lot of thing to enhance my workflow when I work on my 3D work. I have started to share some of them and I believe it will interest some of you here.

    I love to work in Maya, that's why I try to bring all the good ideas I met everywhere in it. So what can I currently propose ?

    (I'm open to any request, suggestions and feedbacks. I have a retopo script currently in development too. You can see it in action here : Video on youtube (at 3:25)
    It is not yet available however.)

    ------------------------------------------
    -froTools 3

    It's a simple docked window to get access to the most used tools of Maya when you are modeling something. It has also a lot of new functions to speed up/make easier some tasks.
    I have a lot of friends who use it now and all of them says that this script have increased the speed of their work. I myself can't work without it now.

    Example of features :
    -Automatic obj/fbx exporter (with center to grid)
    -Interactive bevel
    -New shortcuts (quicker extrude, snap and weld vertex)
    -Quick UV translation, scale and rotations
    -Memory selector

    Download : https://dl.dropbox.c...froTools314.zip






    ------------------------------------------
    -froXnormal

    This script is an automated batch fro xNormal. The big advantage is that you don't have to launch xNormal to do that, the script do it for you. So you can work directly from Maya ! The script support the export of your low poly, high poly and a blocker mesh. You can of course tell to the script to use an external file as you high-poly (from example is you use a very big mesh from zBrush).

    Download : http://www.froyok.fr/maya/frox_0-5.zip







    ------------------------------------------

    On my spare time I also do some game's breakdown. Currently I have done :


    -Shadow of the colossus


    -Batman : Arkham City
  11. Like
    Froyok got a reaction from Rick_D in The Art of the first game job.   
    Showing your art inside a game is also a proof that you understand how a game engine pipeline works (it's not only about texture and polygon optimization but also export/import, materials/shaders management, and so on). Real-time art is not only graphics, it's also technical knowledge (sorry if I'm captain obvious here).

    I'm still a student who never worked inside a game studio, but being able to manage your content from your 3D app to your game engine is for me fundamental to know. You must show that you are able to do that.
  12. Like
    Froyok got a reaction from NeilJones313 in The Art of the first game job.   
    Showing your art inside a game is also a proof that you understand how a game engine pipeline works (it's not only about texture and polygon optimization but also export/import, materials/shaders management, and so on). Real-time art is not only graphics, it's also technical knowledge (sorry if I'm captain obvious here).

    I'm still a student who never worked inside a game studio, but being able to manage your content from your 3D app to your game engine is for me fundamental to know. You must show that you are able to do that.
  13. Like
    Froyok reacted to ElectroSheep in Cs_siege_go   
    Hi guys !

    As you know, Moroes and me are working on a remake of siege for Counter Strike Global Offensive. So why Siege ? Because Moroes already make one for Counter Strike Source : http://www.bidoulmarc.com/moroes_maps/cs_siege_2010/

    So now it's for cs:go and we are working together (as we did at Ubisoft) because it's not just a port but a completly reworked visual. It's basicly the same layout as the original + some little modification Moroes already made on his last version + some tweak for cs:go because Molotov can be very powerfull ^^ But you still have the elevator and the main building at the middle still have the same breakable windows, eh!

    So much words and no download link yet ! but we are not far from the end and this is all the screenshots :






















  14. Like
    Froyok got a reaction from Skjalg in Twitter   
    You are missing me ! >:3
    @froyok
  15. Like
    Froyok got a reaction from sixbyseven in BSP-Style level construction tool for Unity   
    I saw this yesterday and this looks like an exciting tool !
    Too bad I prefer the UDK for my project, but prototyping with this would be very cool and fast.
    (I always feels that Maya and other 3D software could gain some cools tools just by looking at how Hammer create game geometry)
  16. Like
    Froyok got a reaction from Thrik in Post ideas/feedback about new forums here   
    This new skin is definitively awesome :

  17. Like
    Froyok reacted to sixbyseven in BSP-Style level construction tool for Unity   
    Hi everyone, great site!

    In case there are any like-minded Unity users here, I'd like to post about a tool I built for Unity, that basically allows "BSP-Style" level building in Unity 3D, and other handy additions.



    If you'd rather just download the free demo, or check out more videos/tutorials/etc, you can jump right to here:
    www.sixbysevenstudio.com/probuilder


    Basically, this tool, "ProBuilder", is meant to be a replica of Hammer for Unity 3D. I had been using Hammer for TF2 map modding (http://forums.tf2map...ead.php?t=16803, http://forums.tf2map...read.php?t=6398, others), and simply fell in love with how fast, intuitive, and powerful the BSP workflow was. Once I made it past the cliff-wall learning curve that is, haha.

    When I started working in Unity, I immediately felt the lack of any construction methods was a serious problem. Using the built-in primitives was terribly tedious and limited, and doing the model-export-import-test-repeat loop was time consuming and just silly, for environmental geo. So, when the Asset Store popped up, I immediately went looking for something like Hammer's construction set- and found nothing! Long story short, I decided this had to exist, took a month off work, and taught myself Unity editor scripting while building "ProBuilder 1.0".

    The first version was... useable, it added great functionality but really didn't fulfill the promise of replicating Hammer for Unity. After several more months of upgrading, learning, and building, plus lots of really great feedback from users, ProBuilder is at version 1.6.5, and it's getting very close to that goal! Better yet, ProBuilder 2.0 is in the works, and is a complete re-build from scratch, using C# instead of Javascript, a massively more powerful and flexible base, and boasting all the best features of Hammer! Ability to create special primitives (stairs, arches, cylinders, etc), smoothing angles, advanced UV control, etc- all coming soon!

    So, that's the story on ProBuilder, and I really hope some folks here might enjoy it! Personally, as a long-time user of Hammer and UDK, this system feels like a must have for level building in Unity. I have really made every possible effort to make it simple, fast, intuitive, and powerful for level design, staying true to the Hammer editor...while skipping that nasty learning curve Well, it was nasty for me at least, heh.

    Comments/thoughts/etc welcome, I'd love to hear what this community thinks, and please help spread the word if you like the tool. Every bit of support helps to keep developing this and other tools
  18. Like
    Froyok got a reaction from Skjalg in Post ideas/feedback about new forums here   
    That's a really nice update.


    My only complain join the one from PogoP : different colors between each post.



    If one day you have the time : a black theme. The white is really killing my eyes ! x]
  19. Like
    Froyok got a reaction from seir in Post ideas/feedback about new forums here   
    That's a really nice update.


    My only complain join the one from PogoP : different colors between each post.



    If one day you have the time : a black theme. The white is really killing my eyes ! x]
×
×
  • Create New...