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KaNaR

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Everything posted by KaNaR

  1. Thanks for the criticisms guys. I'll try to think about making it less squarish, adding more dirt, and destroying some areas for the next beta (or the next map, who knows ? )
  2. Thanks for the criticisms, I'll try to make it less geometric and to add some destroyed areas
  3. Ok, I finally decided to post my work here to get some harder criticisms. So, here is Karbala, an Insurgency (HL²) map I've been making for almost a year, and which should be fully playable : Download link : http://www.filefront.com/14877983/ins_karbala_b4.zip/ Screenshots : Just in case, for those who would like to try it online, here is a link with full information.
  4. Here is a screenshot from the map I'm about to release for Insurgency : Feel free to criticize
  5. I'll try deleting the entities and making them again But do I need to compile it between deleting the entities and creating them again ?
  6. Actually I made a final HDR compile For those who wasted their time reading my post, thank you, but I just fixed it. It appears like rad.exe crashed without displaying it And for those interested in the map, I might post the download link very soon EDIT : damn, i didn't fix anything, but it seems like the shadows are alright WITH hdr and are fucked up without it
  7. Hi everyone, I'm coming to you to try to get some help on a shadow bug I'm experiencing with my INSURGENCY map. The problem is that dynamic shadows (player's and prop_physics's) are yellow. I tried to fix it, and it worked with a shadow_control entity, but now I'm experiencing this problem : (it has nothing to do with the low settings) It seems to be due to shadows on displacements, but it never happened to me before. I don't think it is due to the RAD, since i tried twice. The shadow_control is used with default settings, and it shouldn't be related to light_environment, since I didn't change anything. Thank you for advance for replying me.
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