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Lord Ned

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Everything posted by Lord Ned

  1. I disagree. I think the layout is a big part of your portfolio. You may have all of this great work but if no one can get to it why bother?
  2. I guess. See my post above and my post previous to that and I've given feedback every time I've posted. The map pimpage thread seems to give a lot more feedback than this one does, too me it's kinda just the same thing for models as it is for maps.
  3. Doesn't seem to be a lot of feedback going on in this thread.
  4. Well even with innovative games like Scribblenaugts, wide audience, had people pumped, etc... However I imagine they still lost a large precent of the audience when people found out they could win everything with ufo + vine, and that it had a horribly crippling control scheme. You'd spend so long setting up a thing only to tap in the wrong spot, and have Max jump to his death and drag your setup with him. This turned people off = bad recommendation and rating = low amount of buyers = floped idea. Edit: To clarify, I think it's bad design decisions that's causing the piracy, thus 'killing the creativity'.
  5. You should come join us in the TF2Maps.net Steam Chatroom and look at getting it tested sometime over there.
  6. http://www.destructoid.com/think-l4d2-i ... 5498.phtml :wink:
  7. When does she get to use the computer?
  8. If I were a potiential higher, I would have just closed your website. Granted, I'm using Noscript which some employers MAY. Just build the site for 1024. According to w3schools, 56% or more of internet users use higher than 1024. Then 36% still use 1024. That's 93 or so % right there that you just covered with one resolution. And most game companies would run higher than 1024 I'd imagine. (http://www.w3schools.com/browsers/browsers_display.asp) Once inside the site: On both 'Highres" and "Lowrez" sites, I have to scroll sideways on my 1440x900 monitor. Nice sharkdog though.
  9. Why is this thread so dead? > Simple: What's with the top of the "V" (Upside down) where the tent flaps are... Looks like it goes through? >.> Please, critique the shit out of it, out of edge flow, etc. I'm aware it's missing a backpack, some tools (A mining axe). Also: I need to stop looking at edgeflow. All of the 'professional' models I see never have straight lines for very long... My models always end up with straight lines. :/
  10. Duh.
  11. I don't know what you're doing. I've never had that happen. Sure while he's pounding you his arm might be through a wall, but when you get up you should be just fine.
  12. You put forward the opinion that because L4D2 doesn't have (and I quote) "major changes in story, atmosphere, gameplay, technology [along with] correct timing", it cannot be a true sequel, in your opinion. I put forward a list of evidence taken from the game itself that countered each point of your proposition, showing that L4D2 does in fact meet all your requirements for a sequel. So essentiaqlly you are saying: "Yeah but what I said was an opinion and an opinion is not a fact therefore you cannot prove it wrong because it was never true in the first place". In which case I accept your defeat, albeit somewhat ungracefully, and would ask you to consider not being such a faggot in future. Of course that is just my opinion. i never said you didn't try to counter it. however, you weren't successful since i still have the same opinion. which again brings me to the point that opinions cannot be countered. stop being an idiot - it doesn't suit you. Acting like an idiot is unfitting for you too.
  13. Using something internally and releasing it to the public are very different though. The SDk, when released, for L4D was pretty damn good, it just worked and had loads of stuff to make it easier to ship custom campaigns. I'm sure this won't be different. Surely people should be enjoying the game rather than instantly building new maps you could build in L4D SDk if you really nedded, to, the shit will be compatible. Doesn't mean we don't wan to poke around the content without extracting it all from the VPKs... or poke in the maps. They changed the BSP format and broke the decompiler so we can only hope they give us all of the map sources like last time. And yeah I think with L4D1 they tried to make a push to make it more user friendly and get more people involved. Sure the tools didn't change to be more user friendly, but they created entire documentation to cover how to do all of the things... Crescendos, Nav meshes, finales, etc.
  14. 'Official' story (AKA Only word we heard) was from Chet was that they were "testing the rc" and if it "encounters no issues it will ship today". This of course was the day after L4D2 released and... I still don't see it.
  15. Robert: The smoke/fog behind the boat looks more like bad flare smoke from HL2:Ep1 than real smoke. I think it needs some more depth?
  16. No shit. "(note that these were made for the movies, and haven't been optimized for performance in maps, so keep that in mind)."
  17. So now that you have a gun with a million different loadout choices, MW2 is a proper sequel? You could say the same thing for the zombies: There's 5 face textures and body textures, and 20,000 different zombies now (or so). So that's still 4,000 combinations per-texture. Sounds like more addons than that gun in MW2.
  18. I'm impressed, Ping reduction and less time between syncs!
  19. i don't know if i agree with this. i think that a game should at least introduce major changes in story, atmosphere, gameplay, technology as well as have the correct timing to warrant itself a sequel. i personally believe that anything which doesn't have these significant changes in quality isn't enough to be considered a sequel; it is just glorification. however, my opinion isn't really what matters here. like i said before, companies themselves have their own reasons for marketing games or updates or even glorified expansion packs as sequels. while i don't believe that each and every one of these reasons is justified for the creation of said sequel, my only choice as a consumer lies in whether i choose to purchase the game or not - just like everybody else. everyone has their reasons for buying or not buying a game; and these do not have to be logical at all. you forget that some people even bond emotionally with video games in the sense that they feel more involved because of a certain narrative or characters they can relate to. what i personally dislike is being pushed around because of my opinion of a game after i've decided not to purchase it. games of this caliber don't need the extra free marketing or wannabe salespeople trying to shove down personal advertisements down people's throats. it is unnecessary in the same way trying to defend a company such a valve is unnecessary. But you see, if they introduce a major change in the story then you have issu- Wait what story? That was basically the plot for L4D1. Zombies. There was no storyline and that was how they designed it. In L4D2 there is more of one. Atmosphere: Have you seen Hard Rain? Seriously the only campaign that feels like L4D1 in the slightest is The Parish. Gameplay: We've gone over this... They've completely changed Vs. for a better more polished less ragequitting experience. I'm still not sure why sequels should have to listen to some time constraint. Nor am I exactly sure why we're arguing/discussing.
  20. Valve as ever, on the bugs. what does that even mean? are you disappointed they are fixing bugs? are you suggesting that valve are the only company to release a game that contains a bug? I'm saying they actually fixed it and got it out fairly soon after the problem arouse. Unlike the SDK which was broken for weeks.
  21. Because... completely new content, new characters, new materials, models, maps, settings, gameplay, ai, director, techniques, effects, shaders, etc don't count as a sequel? What do you call a sequel then? First off all I didn't say it wasn't a sequel, I said it was the least updated. And what I consider a good sequel, a sequel that adds enough to justify a full price tag would be TF2, HL2, MW, MW2, BF2, BF:BC. L4D2 amounts to barely more then new maps, and models, it's as many said more how the first should have been then something that go's beyond. It is in no way in the same league as the aforementioned games, they added a lot more to the previous games, and took more then a year to make. And teams like IW and dice have a lot of experience making games on tight schedules, when has valve ever made something in less then a year? So you're okay with paying $60 for MW2, and that's a "Full" Sequel, while you don't want to pay just over half that ($35) for L4D2? Also if you listen to the developer commentary in L4D2, they've put a ton of work into it. There's something like 20k zombie combinations now, which is *I THINK* ^5 more than the first game. i think what he means is the grade of the content. essentially l4d2 is l4d in a new setting, with more weapons. there simply isn't enough change to justify a sequel. if you look into other game sequels, they will often provide more content than just this - therefore consumers are more likely to think of it as an expansion pack rather than a sequel. also, people couldn't care less of how much work is put into a game. people want visible results; they want a new, enhanced experience - not something they have essentially seen before (see above statement). not everyone is aspiring to get into the game industry and looking at it through our eyes. i don't even think most people care to watch the developer commentary, much less analyse and reflect upon them. So... What's MW2? Some gameplay tweaks, and some new maps... What justifies the sequal? Crysis->Warhead: More storyline told from a different person. Halo 1-> Halo 3: More storyline, new places, new characters. Sounds like L4D2 has got all of this. Also I think they do have a new enhanced experience. Versus mode is FUN. They made some serious tweaks to it so health bonus no longer takes place. It's now a more polished experience that doesn't leave one team 3k points ahead of the other at the end. If you guys can play all of the different modes of L4D2 and tell me that it's not a new enhanced experience, I'm going to ask you what you're smoking and if I can have some of it. As for the reason it probably wasn't l4d1: It wasn't originally from Valve per say. It was Turtle Rock Studio, and it developed from CSS where they'd take 4 players against bots on expert skills with knife only. I think everyone but one dude from TRS has moved up to Valve's HQ now though. It was originally being co-developed with Ep1, Ep2, Orangebox, etc. There were also limits as to why some of this wasn't done in the first game. To clarify: I'm not mad at you, I'm not angry or upset. I'm not trying to attack you. I'm just honestly curious why you don't consider it a valid squeal?
  22. Valve as ever, on the bugs.
  23. Because... completely new content, new characters, new materials, models, maps, settings, gameplay, ai, director, techniques, effects, shaders, etc don't count as a sequel? What do you call a sequel then? First off all I didn't say it wasn't a sequel, I said it was the least updated. And what I consider a good sequel, a sequel that adds enough to justify a full price tag would be TF2, HL2, MW, MW2, BF2, BF:BC. L4D2 amounts to barely more then new maps, and models, it's as many said more how the first should have been then something that go's beyond. It is in no way in the same league as the aforementioned games, they added a lot more to the previous games, and took more then a year to make. And teams like IW and dice have a lot of experience making games on tight schedules, when has valve ever made something in less then a year? So you're okay with paying $60 for MW2, and that's a "Full" Sequel, while you don't want to pay just over half that ($35) for L4D2? Also if you listen to the developer commentary in L4D2, they've put a ton of work into it. There's something like 20k zombie combinations now, which is *I THINK* ^5 more than the first game.
  24. Alt + Rightclick while on Face Normal will set the face to get the normal of.
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