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Lord Ned

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Everything posted by Lord Ned

  1. Some of the striped ones and the blast doors remind me of Half Life. They look pretty good, thanks for sharing!
  2. YESSSSSS Too bad I don't have an IPhone. I just bought myself an Acekard and a 4gb MicroSD card.
  3. Your apparently not the only one with issues especially in dead space. Googling "Changing Dead Space FOV" brings up a bunch of similar topics. That and Mapcore is the fifth link. Do a little googling, see if you can find a way to adjust the FOV in the Godfather 2 engine. That's the one Dead Space is running on so it may apply. Otherwise try sitting further back from your monitor (or closer?) and lowering mouse sensitivity so you spin slower. I haven't had issues in any games before, but I found myself (With Dead Space) turning slower and not making such rapid flicks like I do in other games.
  4. With the Pachinko gamemode, players positions should probably be scrambled after each go at it.
  5. Sucks it won't go out on the XBox for a while.
  6. Lord Ned

    Gamer (Movie)

    I watched it. I found the CGI to be unfavorable, it to be less about the gamer, a bad representation of gamers, etc. I also noticed a large amount of breasts. I'm sure that's the way the world would turn if the controller/controlled thing happened but it seemed more like they were trying to entice people to stay with 'em.
  7. Something you might want to look at is Garrysmod's implimentation of Lua/Gamemodes. To my understanding it provides a lot of functions hooks in Lua for the gamemode maker to different things with. Then custom gamemodes are as simple as a folder + an info.txt file that gives some information about it, and then the game lets you load it. As for the color thing: Same issue in TF2, people can use the "XX Has found " colors .
  8. Anyways, don't be harsh, and perhaps come with constructive criticism if you got any. He might not have the same goals with this map that you'd have if you built one, but that doesn't make his map any less of a personal achievement. You don't know how bad he is on other forums. Every time people try to give him criticism he rejects it etc. Let me direct you to this list of visual bugs that someone posted on another forum. http://img22.imageshack.us/g/cpreelfootrc0000.jpg/ See image comments for what's wrong. This clearly does not have the thought and time put into it as other maps, or even as much as Outback.
  9. lol i was thinking the same thing ;D But then again, maybe this was closed beta before? Map has been tested from _test1 to _test8 for the past 3 weeks and I know that there could be some clipping problems here and there or other small things but there is nothing big to add to the map. I could easily fix all the clipping or ugly shadows on the walls in rc2. How about you make the map not look like shit first?
  10. lol i was thinking the same thing ;D But then again, maybe this was closed beta before? ...And that changes what?
  11. Lord Ned

    Freeman's Mind

    I preferred his other show Civil Protection better. Then again, I know how much immense work it takes just for the simple headbobbing it had. (I headbobbed for an episode that never saw the light of day )
  12. You have no clue what RC means do you
  13. I think I missed something here.
  14. Well it's better. Gamepad support is almost useless without being able to change the sensitivity or dead zones. The space-level with holes in the ground, the holes are more irritating than useful. Edit: TAG IS FUN WHEN CARTS GO 4X SPEED. I've figured out how to change the cart speed and weapons. I've also figured out how to change what spawns on the cubes. However when I try to make my own weapon by copying the SyncedSpring and renameing it + all the instances of SyncedSpring to SyncedSuperSpring. When I add it to the weapon-spawner it works fine until someone tries to use the weapon. Then it crashes the server with an "Unable to register" error. Will custom weapons not be supported? What about custom gamemodes? Unrelated: We had a guy in here with a blue name and black text. What's up with that?
  15. This. Yeah. However L4D is more designed to be a console game so I don't see why Valve would have made it super hard.
  16. I had that happen once with a wireless keyboard. Was playing Zombie Survival which is a Garrysmod gamemode. I was standing next to the main entrance that the zombies came through (that was barricade) when the batteries kicked it. After trying unsuccessfully to get them working I went to get new ones. When I came back zombies had broken through and were swarming all over the place, attacking humans right and left and miraculously left me alone. Then I got the batteries in and then died shortly after.
  17. I've had no issues with difficulty. They all must suck horribly. I've completed every campaign except Swamp Fever with average players with less than two retries. Usually only one or none. Oi! I've found their problem. That's probably because ALL SIX OF THESE 'GAMERS' NEED TO GET WITH THE TIMES, AND STOP USING OLD TACTICS. If you use the same tactics from L4D1 of course you're gonna get owned, that's the entire idea here is to add new gameplay tactics to change it up. Christ that's like building a bomb and seeing it doesn't work, so in the second version you use the same tactics to build it even though you know it won't work.
  18. So what if it's a spy/I didn't read through the entire thing first? >.>
  19. There's some assorted converters that run you ~$60 I think. You could also stream it into a videocards s-video I believe but then you get a slight delay between button press and it showing up on screen. http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 0210310742 http://tech.yahoo.com/blog/hughes/3935 http://www.tomshardware.com/forum/95475 ... er-monitor http://www.google.com/search?hl=en&safe ... f&oq=&aqi=
  20. Really now? That's on a QUICK skimthrough. You really have no grasp on detailing, so many random out of place with no purpose things like loading-platform wheels over... nothing. Oh and I fixed your imbed.
  21. I disagree. I think the layout is a big part of your portfolio. You may have all of this great work but if no one can get to it why bother? That's actually what I said. See bolded. It's not defying the point of a portfolio as it's part of it... If that makes any sense.
  22. What's neat is they also reference HL2:Lost Coast's work on HDR.
  23. I'll see if we can get a group test from TF2M going again this afternoon and provide feedback on the changes.
  24. Didn't see anything else. I figure everyone here is always hungry for some game design documentation. Went out and found a 108 page Making of SotC PDF right here: http://www.bruno-urbain.com/resources/m ... f_sotc.pdf I suggest downloading it (Right Click->Save As), as Firefox doesn't play nice and keeps locking up. It's in English, and has pictures. I'm slowly making my way through it and it seems full of both the technical and artistical side of things as to why they chose x and y. Hope this helps someone out there.
  25. If both teams get to the end with all four people, who evers team did more damage as infected gets 25 bonus points. This was probably designed to stop the huge stomps that would happen propelling one team a thousand points ahead in one map causing massive ragequits. I agree on some points, but you have to look at the subtleties. For example water now flows in the direction of the safehouse/end/path. It still is challanging sometimes, but you have to take into concideration that it might have been designed that way to mimic irl. (Not saying that that's right) I'd imagine this was done to shut the "ZOMFG THERE'S ONLY 6 WEAPONS IN THE GAME" people. Sure some are asthetical changes, but the two different shotguns have different uses. Spas12 has a wider spread = more anti-zombie crowed. It's trade off is more friendly fire, etc. Just wait until you play with a german and get CSS weapons.
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