alecmoody
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Posts posted by alecmoody
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Hi mapcore- i put together a video comparing normal map outputs in source and I thought it would be useful to some people here:
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If you aren't very comfortable with web design just throw all your images on a single page.
example porfolio:
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Text is smaller now
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Based off of the feedback I have received I'm going to be adding ~20 pixels of padding around the container. That way when the layout starts to scale there is still a little breathing room.
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Hi everyone. I have a new layout I am testing and I am looking for feedback. I'm using css so that if you have insufficient window resolution it will dynamically scale the page.
http://www.alecmoody.com/newsite
My goal with the design is to produce a very low effort website that provides an immediate impression of my work and allows for large images.
I have some new work coming soon so I'm not so much looking for feedback on the content right now.
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http://gamasutra.com/view/news/33702/TH ... hipped.php
It appears to be selling pretty well. Good news for me since I did some work on it.
While I don't necessarily disagree with the review scores for this game, I cannot understand the score discrepancy between black ops and homefront. I really didn't like the single player but I find all the tightly scripted shooters really dull. However, I played a few hours of the multiplayer and it was pretty fun. The maps are huge and well designed, and the battle commander thing works pretty well. It feels to me like black ops in hardcore mode and battlefield 2 combined.
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I totally agree about how frustrating managers who aren't developers can be.
Much of engineering work is so technical that it is completely impossible for a non-engineer/physicist to have any clue whatsoever what is going on or what is involved. Seemingly small changes or details can have enormous repercussions (or none whatsoever!), and unless you understand the problem and process, its easy to leave out one of these details or assume a small change is no big deal. I'd imagine it's the same way with game production... Management decides to make a change, which they think is no big deal, but in reality they basically just told you to start ALL over again. Its frustrating, and the second iteration is always of inferior quality to the first. The passion and interest is gone, you just want to get it done.Ugh, I'm getting that right now with a client for one of my freelance gigs. He doesn't really understand the process of building a model and keeps asking for changes upon changes upon changes. Sometimes those changes affect another part of the model, then I end up having to changed that, or he asks for a change, then changes his mind, etc. So frustrating. Never worked with someone as picky or difficult as that =0.
I think this just comes with freelancing and you have to accept it as part of the job. If you are so high profile that you can drop a client and always have another one lined up then that's great but not the position most of us are in. My experience is that often people request changes without thinking about how much time it will take because there usually isn't a personal relationship at stake and they don't have to look you in the face when they take a bunch more of your time without added compensation. Anyway, get your contracts written with some sort of reasonable number of revisions section and ideally something that says no unreasonable changes to the design after a certain point.
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":185wuax7]id Software's next big shooter, Rage, built on its next big engine, id Tech 5, now has a ship date. Get ready to wait a little longer for Rage, for it won't be out until September 2011.

No live stream of Rage. Fuck knows why.. But apparently they've shown the same level as the e3 trailer.
Obviously, there's a leak or two:


They are really pushing that date back. It was supposed to come out this fall before E3 and then it was supposed to be something like feb 2010 and now september. Thats like a year of delay in 2 months.
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my download is going soo slow. Its going to take 24 hours at this rate.
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This promo must be working really well for them, I normally don't buy much on steam but I just picked up dirt 2, the new stalker, and left 4 dead 2.
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It shouldn't be an effect it should be part of establishing an aesthetic. Aesthetic decisions should be functional/communicative and not tacked onto an image for seemingly no reason.
I agree the original is a little brown but I think that's more a function of whats in frame than the actual color balance of the scene.
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This look so much better than the build I played last fall. I hope minh is happy with the direction things are heading now. SKDR I am going to attribute the improvement in the environments to your work.
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i cant give you any advice because i seam to be completely incapable of swinging myself a freelance gig anywhere
... but tons of startups and mod teams would love to have me for free D: :ssj:
ironically enough though:
i am drowning in "full time/on site" job offers at any given point in time
... from some very high profile studios too !
but i just want to live in hamburg please !
soenke i will trade you.
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It looks good but I think your key to fill ratio on the outdoor lighting is a little extreme. Not sure how the lighting for crysis works but another indirect bounce would probably do it.
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Thanks. And horizontal scrolling seems to be all the rage with amateur photographers for some reason. I really want to figure out a way to make it horizontally scroll with a vertical scroll wheel, that would definitely help
im trying to figure out how to make this work as well. its definitely possible. Glynn Smith is doing it on his site:
and there is a site called the horizontal way devoted to showcasing horizontal layouts. I looked into it briefly so far and it involves adding anchor points through out your document and using a javascript.
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I was thinking the same thing, but I dont know how I would have images load immediately while still having you think you are on the home page, any ideas? And what do you mean a "tighter edit"?
I would just not have any kind of home page. Its just a extra layer between your work and people viewing. By tighter edit I mean edit your photos down so that only your strongest and most consistent work is left. I was suggesting you remove those four from your portfolio.
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I like the simplicity of the website. The only thing I would say about the layout is that the site should start on either the photo or game gallery so people immediately see work.
As far as the photo work goes I would do a tighter edit of the portraits and pull images:
http://www.jeanpaultron.com/portfolio/people4.jpg
http://www.jeanpaultron.com/portfolio/people6.jpg
http://www.jeanpaultron.com/portfolio/people9.jpg
http://www.jeanpaultron.com/portfolio/people14.jpg
They are less interesting and don't fit as well, it makes the gallery look a little all over the place.
The places gallery is good the way it is, it shows a consistent vision.
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Turbosquid.
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and it would hurt



Post your gaming room
in Off-Topic
Posted
its a noppoo choc mini. Cherry blues, plate mounted, and tiny.