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hey you

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  1. For the download please visit: Stoneyridge.net Stoneyridge is a classic 2-point attack/defend map. This night-time snowy construction themed map is set at a facility with a live bomb above the final point. Over two years ago, three guys who loved TF2 decided to create a TF2 map that didn't rely on gimmicks and wasn't just aimed at pro players who want a symmetrical box to fight in. We hope you enjoy Stoneyridge as we enjoyed making it. Be sure to look check out everyone who helped make this project great (the list is long - see below) Thanks Everyone, The Mapping crew: Crash - Detailing/ Clipping/ Optimization/ Promotional Items Xzzy - Lighting/ Optimization /Detailing/ Animation Hey You - Layout/ Detailing/ Optimization/ Marketing-Advertising /Group Organization Assets: Littleboots - Bomb Prop Xzzy - Explosion Tower TF2 Contraction Pack Crew - Construction Props/Overlays Crash - Crash Construction Overlay Hey You - Blueprint Overlay Seba - Mirrored Blast Door Prop Void - Nuclear Waste Overlay Special Thanks to: PMavers and the PA TF2 Community for countless hours of testing on every version since alpha TF2maps.net test crew and community Raoul Duke for stoneyridge.net website coding Flippy_D for stoneyridge.net website copy and social media direction Fr0Z3n for all the quality feedback and helping us when needed Bloodhound and the rest of the TF2Xploits crew for feedback and testing theharribokid for hosting gamedays and always providing an outlet for map testing And anyone else who has helped us test and has given us feedback Valve - For an awesome game and providing us with the tools to make it better
  2. Updated to moonshine_RC (final) details/new poster/change log noted on first post
  3. Thanks for taking the time to look at the map and give feedback. An RC version is coming out soon and will include many other small changes (including your feedback) and an update to the swamp water that will now allow DX 81 users to play the map. Thanks again for the help.
  4. Has anyone had a chance to have a go with this?
  5. Thanks, yeah for some reason that site has froze my submission. Currently working out the situation. In the meantime, this link should do the trick. Edit: Link fixed above again.
  6. Thank You. I just found out about this site a week ago. I'm not quite sure how I missed it after all this time.
  7. Download here More screen shots (click here) RC (final) update to koth_moonshine. Koth_Moonshine is an intense “King of the Hill” map set at the base of a beautiful mountain stream waterfall, which feeds into an industrial swamp basin community. Both teams attack through their industrial swamp communities, fighting to be the king of a shadowy bayou shipping house, which is cover for a top-secret surveillance outpost. This high intensity map provides multiple routes to the central point to guarantee vigorous battles as the point changes hands during game play. Special thanks to the penny arcade test crew and xzzy, for the great gmod picture(used in poster). Thanks and enjoy. Change Log to RC: Change log: -Expanded spawn room ceiling and visuals -Map now works for Direct X 81 users -removed gator cutout -added small health/ammo under control point building -added planks to loft on red & blu building for easier access to engineers -adjusted crane height holding up boats to allow access to adjacent roofs -adjusted water depths slightly -changed metal textures on blue buildings to remove black stripes -added "moonshine poster" overlay -added moonshine pictures to objectives page at map open -removed/adjusters various overlays/signs -adjusted layout of the 3d skybox -changed various textures -reduced file size by 6mb -improved optimization slightly -adjusted lighting in spawn rooms and around middle buildings -removed/changed various props -fixed loading errors in console -changed chimneys in spawn rooms -changed water texture -improved clipping
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