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About coulianos

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  1. coulianos

    Some NS2 stuff

    Looks really cool!
  2. I meant Beast and lightmass (UDK). Beast is available in Unity 3.0 which i currently own a license to. I didn't make a super-scientific-programmer evaluation of them though, i just played around a bit, but i think they are pretty comparable, but i guess it depends on the implementation as well. Ah fuck it
  3. Don't hate on Lightmass. It's pretty amazing. I'm sure CE3's GI beats it since it's in real time though. CE3 GI is one bounce only tho (Can I even talk about this? ), whereas on Lightmass or The Beast, you can render various light bounces, having realistic color bleeding throughout your environments. But their not realtime, of course. I have actually done some evaluation between the two and they are pretty much comparable. There is no obvious difference in quality or feature set.
  4. Great layout and all the information is there, just add content and you'll kick ass .
  5. coulianos

    Indie game : Ayla

    Hehe, thanks man. It's very fun and rewarding to make them as well, they serve as some sort of personal post-mortem as well. They also helped me A LOT when getting a job .
  6. Really awesome, I spread the word to my classmates back at Futuregames .
  7. coulianos

    Indie game : Ayla

    Yes, and all three projects from Futuregames actually got to the final!
  8. coulianos

    Indie game : Ayla

    Hello, just wanted to announce that Ayla won second price in indiedb's unity contest which is a unity pro license worth 1200$, YEY! http://www.indiedb.com/news/unity-givea ... st-winners
  9. coulianos

    Indie game : Ayla

    Thanks! Prior to the project i had no experience what so ever and I barely knew how to write a function in any other programming language for that matter. Both me and Mathias dont really know how the hell we managed to code the whole thing without knowing anything previously.. Hehe Most people who has looked at our code says its totally unreadable, but hey, at least we know how it works!
  10. coulianos

    Indie game : Ayla

    Thanks Sarge! Thank you for the feedback. Maria, barely had any previous experience with animations, but really wanted to learn more about it. And even if the animations are a bit iffy she did a hell of a job and did so much progress is so little time. The final animations really were lightyears of progress compared to first iteration .
  11. coulianos

    Indie game : Ayla

    Thank you very much. Yes, I studied at Futuregames Academy (which is not a university but still government funded) where I study game design, so the group was setup by teachers. It was one of the most valuable projects I've done. It's almost sad I just recently got a job at Starbreeze so I can't finish the education, it was really great and I learned so much there.
  12. coulianos

    Indie game : Ayla

    Hi guys just wanted to show off my last project Ayla made in Unity. I did game design, programming and level design together with 7 friends during 5 weeks of development. Basic info: Ayla is a causual 2.5D platform and puzzle game designed for platforms like Xbox Live Arcade, PlayStation network and Steam and is powered by Unity. The Gameplay focuses on gravity and the players ability to manipulate it on either the main character, objects or entire areas. Demo and trailers where developed during a 5 week period. The demo is about 10 minutes long and introduces the different game mechanics one step at a time to make it easier for testers to evaluate the product. Developer video: More info can be found at my portfolio: http://filip.coulianos.se/
  13. Oh, ofc, I'll look into it right away. Thanks.
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