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DysPatch

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  1. thats great! reminds me of that cartoon tv show Street Sharks.
  2. guys, i think hes just being silly.
  3. Yeah, it seemed pretty deliberate. I mean, maybe I am in the minority when it comes to not watching porn when I map.
  4. im confused, I saw that as well.
  5. I like the planet with the disc, because its nice and subtle, and just fits the atmosphere better (with the layer of cloud/fog on it).
  6. You are the absolute best when it comes to finding tutorials. Do you have like a huge library of these? I just recently started building a bookmark folder that now have so many tutorials that you have recommended, that I actually need to start organizing it into sections.
  7. Awesome! Thanks for the link.
  8. You are awesome! Bookmarked all of them, thanks a bunch!
  9. Hey guys, Mainly, I have been just doing level design with the Source engine and have recently started playing with the UDK. However, I would like to give texturing a try, and my only experience with it has been creating tileable environment textures from a photo source (using clone, sharpen and offset, really basic). I would like to try re-texturing a CS:S player model, but I am having trouble getting started. I am going to try to change the GSG9 model to use an ACUPAT texture, so I have saved some references and now I need to get started on the diffuse. So I guess my question is, do any of you know any particularly useful tutorials about getting started with cloth texturing, or just texturing in general? Thanks in advance, Dan
  10. I know exactly what you mean. Coming from Hammer, I expect everything to snap perfectly.
  11. hmm, didn't you say that you couldnt see kotaku as well? Try moddb: http://www.moddb.com/mods/firearmssource/videos In anycase, the trailer isnt as important as giving the mod a shot
  12. Haha, yeah rock music and video distortions not included.
  13. Hey guys, Just wanted to give you all a heads up about our Firearms Source 1.0e Release. It is a whole new game compared to our initial releases. You can check out our trailer below, as well as view our massive changelog. Let me know what you guys think! Website: http://www.Firearms-Source.com Downloads: http://www.firearms-source.com/index.php?page=downloads Cheers, Dan
  14. Very cool! How did you go about doing the mirroring? I am thinking of working on an SC2 map myself, but I am wondering if there is an easy way to mirror sides, or if you just have to do it by eye. Anyways, I have been working on my lighting techniques with the Source Engine. I am trying a method using a desaturated 'light' entity supplemented with a darker more saturated 'light_spot'. I think it creates a pretty nice effect. In the screenshot below, I have a desaturated yellow light, with a darker orange spotlight. Thoughts on how I can improve it?
  15. yeah im trying to learn blender myself to work on an indie project, just trying to get used to it. its very cool to see what great stuff people can make with it. how long have you been using blender?
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