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prototstar

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About prototstar

  • Birthday 02/20/1993

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    http://www.prototstar.com

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  1. Got the game a week ago, its pretty amazing and realistic. I'm sad that my PC isn't decent enough to run on max setting. http://download.nightstalkers.cz/arma2/gship5.jpg
  2. *cough cough* School... I'll just make it very short. :\ Game-design-related books.
  3. The Mos Eisley map look superb! I love the visual effects.
  4. Latest futuristic scenery I've been working on. Hoping to use my own textures for it.
  5. Hi guys, I've finally decided to sign up after about year of stalking this forums in silence. This is one of my latest map I made for Source Engine so far. It is a remake of CoD4 Vacant map for Counter Strike. The project began around June or July 2008 and was under a long technical hiatus until mid-June 2009. One of the main purpose of this development was to see how much Source Engine can mimic the same exact details as the game engine Call of Duty 4 run on. Name: dm_cod4_vacant_final_rc1 Version: 8 RC1 Requirements: Counter Strike Source Mirror 1: http://prototstar.com/release/vacant/ ============================ Version 8 Release Candidate 1 Direction: Extract to cstrike/maps folder. Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans for their support, tips, suggestions, comments, and inspiration. * There might be some issues for low-medium end PC users. I didn't do proper job at optimizing the level with Areaportal and HINTS. (I didn't use Areaportal at all...) To Do List: Ambient sounds and better optimization.(?)
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