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Vilham

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  1. Like
    Vilham got a reaction from Xinjian Deng in Dynamic levels - in Payday 2 and beyond   
    The one of the problems I have found in the industry is a desire from certain people to want to control levels a lot as if that is the true goal of level design, they aren't willing to let elements go to create Sandbox designs. I am finding myself more and more drawn to sandbox design. I'm sure I would still enjoy building a linear experience if I was learning from level designers who are really experienced at making linear levels, its certainly an area I could improve in but I think sandbox design is becoming more and more standard.
  2. Like
    Vilham got a reaction from blackdog in Dynamic levels - in Payday 2 and beyond   
    The one of the problems I have found in the industry is a desire from certain people to want to control levels a lot as if that is the true goal of level design, they aren't willing to let elements go to create Sandbox designs. I am finding myself more and more drawn to sandbox design. I'm sure I would still enjoy building a linear experience if I was learning from level designers who are really experienced at making linear levels, its certainly an area I could improve in but I think sandbox design is becoming more and more standard.
  3. Like
    Vilham got a reaction from FMPONE in Dynamic levels - in Payday 2 and beyond   
    The one of the problems I have found in the industry is a desire from certain people to want to control levels a lot as if that is the true goal of level design, they aren't willing to let elements go to create Sandbox designs. I am finding myself more and more drawn to sandbox design. I'm sure I would still enjoy building a linear experience if I was learning from level designers who are really experienced at making linear levels, its certainly an area I could improve in but I think sandbox design is becoming more and more standard.
  4. Like
    Vilham got a reaction from blackdog in Day of Infamy Mapping Contest   
    I think i will crack open an unfinished DoD:S map that I was working on for this contest. Need to play Day of Infamy more though and see if the map would work with the objectives.
  5. Like
    Vilham got a reaction from Vaya in Day of Infamy Mapping Contest   
    I think i will crack open an unfinished DoD:S map that I was working on for this contest. Need to play Day of Infamy more though and see if the map would work with the objectives.
  6. Like
    Vilham got a reaction from Sprony in Day of Infamy Mapping Contest   
    I think i will crack open an unfinished DoD:S map that I was working on for this contest. Need to play Day of Infamy more though and see if the map would work with the objectives.
  7. Like
    Vilham got a reaction from Bastion in Day of Infamy Mapping Contest   
    I think i will crack open an unfinished DoD:S map that I was working on for this contest. Need to play Day of Infamy more though and see if the map would work with the objectives.
  8. Like
    Vilham got a reaction from Bastion in Day of Infamy Mapping Contest   
    Literally says in rule 2 that you can not make a remake.
     
  9. Like
    Vilham got a reaction from blackdog in Day of Infamy Mapping Contest   
    Literally says in rule 2 that you can not make a remake.
     
  10. Like
    Vilham got a reaction from PeteEllis in Creating a Single-Player Combat Space   
    Nice article Pete, really shows how much thought has to go into each encounter design.
    Not sure I am a fan of the readability of the climb up exit (atleast as shown on the screenshot), always tricky to get good forward gates.
  11. Like
    Vilham got a reaction from Corwin in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Tut tut clem, ain't about the money maaaaaaaaaaaaaaaan.
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