-
Posts
160 -
Joined
-
Last visited
-
Days Won
14
Reputation Activity
-
-
-
catfood got a reaction from rbx775_ in Warden
Hello Mapcore,
This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
The map is based on a island with a former prison that is now being used to store military equipment.
Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
-
-
catfood got a reaction from Radu in Warden
Hello Mapcore,
This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
The map is based on a island with a former prison that is now being used to store military equipment.
Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
-
catfood got a reaction from Artsn in Warden
Hello Mapcore,
This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
The map is based on a island with a former prison that is now being used to store military equipment.
Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
-
catfood got a reaction from Lizard in Warden
Hello Mapcore,
This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
The map is based on a island with a former prison that is now being used to store military equipment.
Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
-
catfood got a reaction from MadsenFK in Warden
Hello Mapcore,
This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
The map is based on a island with a former prison that is now being used to store military equipment.
Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
-
catfood got a reaction from T-Rexer in Warden
Hello Mapcore,
This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
The map is based on a island with a former prison that is now being used to store military equipment.
Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
-
catfood got a reaction from Fnugz in Warden
Hello Mapcore,
This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
The map is based on a island with a former prison that is now being used to store military equipment.
Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
-
catfood got a reaction from esspho in Warden
Hello Mapcore,
This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
The map is based on a island with a former prison that is now being used to store military equipment.
Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
-
catfood got a reaction from LARD in [CSGO] Engage
Hello all!
This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
The result:
ENGAGE WORKSHOP PAGE
-
catfood got a reaction from Kantalope in [CSGO] Engage
Hello all!
This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
The result:
ENGAGE WORKSHOP PAGE
-
catfood got a reaction from K in [CSGO] Engage
Hello all!
This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
The result:
ENGAGE WORKSHOP PAGE
-
catfood got a reaction from Squad in [CSGO] Engage
Hello all!
This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
The result:
ENGAGE WORKSHOP PAGE
-
catfood got a reaction from GrillusRetardus in [CSGO] Engage
Hello all!
This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
The result:
ENGAGE WORKSHOP PAGE
-
catfood got a reaction from esspho in [CSGO] Engage
Hello all!
This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
The result:
ENGAGE WORKSHOP PAGE
-
catfood got a reaction from zastels in [CSGO] Engage
Hello all!
This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
The result:
ENGAGE WORKSHOP PAGE
-
catfood got a reaction from El Moroes in [CSGO] Engage
Hello all!
This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
The result:
ENGAGE WORKSHOP PAGE
-
catfood got a reaction from Nemo in [CSGO] Engage
Hello all!
This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
The result:
ENGAGE WORKSHOP PAGE
-
catfood reacted to VIOLATION in [CSGO] Engage
lovely work as always catfood. the light blue and tan color palette is great to look at
-
catfood got a reaction from Seldoon182 in [CSGO] Engage
Hello all!
This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
The result:
ENGAGE WORKSHOP PAGE
-
catfood got a reaction from Vaya in [CSGO] Engage
Thanks dude! I spend a lot of time getting the structure in place and making it look believable which was kind of a challenge due to its size.
@JorisCeoen@Lizard@Wintrius
About that the level is bright is entirely on purpose since adding contrast areas in the background of multiplayer levels especially for CS:GO can create issues with readability. Also car factories aswell as other modern factories are well lit. I turned off the lights of some areas to create a different vibe throughout the level but mainly it had to be well lit for those reasons.
@fewseb
I tried to keep the "3Dskybox" as simple as possible since most players wont notice flat grass in the background but do care for better FPS
-
catfood reacted to poLemin in [CSGO] Engage
I agree with what is being said here. The map looks stunning - in a positive and a negative way.
The particular shot shown above, is something I encountered when playing it as well. You get thrown into this area when leaving CT spawn, and it's unclear were the sections of gameplay relevance are. The connector to mid is hidden because of the U-Shape, The door is kinda hidden due to the orthogonal angle you are approaching it at and the stairs to your right are only in the corner of your eye. The bright light at the back of site draws attention, but only leads to a seamingly meaningless corner. I think the lighting overall looks beautiful, but it doesn't really support gameplay. It's hard to read which parts of the map are important and which are non-playable areas.
Again, this is criticism on a very very high level. The map is great, looks stunning and I had a lot of fun playing it (granted when it was a greybox, but only a few things changed since then). Congratulations to the team! It's definitely something to be very proud of ?
-
