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catfood

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  1. Like
    catfood got a reaction from esspho in Warden   
    yes no problem, 
    here is the radar: 
     

  2. Like
    catfood got a reaction from rbx775_ in Warden   
    yes no problem, 
    here is the radar: 
     

  3. Like
    catfood got a reaction from rbx775_ in Warden   
    Hello Mapcore,
    This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
    The map is based on a island with a former prison that is now being used to store military equipment.
     
    Workshop link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
     
     





  4. Like
    catfood reacted to esspho in Warden   
    Alcatraz - quite an adventure. Looks nice! Can you show us the minimap?
     
  5. Like
    catfood got a reaction from Radu in Warden   
    Hello Mapcore,
    This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
    The map is based on a island with a former prison that is now being used to store military equipment.
     
    Workshop link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
     
     





  6. Like
    catfood got a reaction from Artsn in Warden   
    Hello Mapcore,
    This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
    The map is based on a island with a former prison that is now being used to store military equipment.
     
    Workshop link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
     
     





  7. Like
    catfood got a reaction from Lizard in Warden   
    Hello Mapcore,
    This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
    The map is based on a island with a former prison that is now being used to store military equipment.
     
    Workshop link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
     
     





  8. Like
    catfood got a reaction from MadsenFK in Warden   
    Hello Mapcore,
    This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
    The map is based on a island with a former prison that is now being used to store military equipment.
     
    Workshop link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
     
     





  9. Like
    catfood got a reaction from T-Rexer in Warden   
    Hello Mapcore,
    This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
    The map is based on a island with a former prison that is now being used to store military equipment.
     
    Workshop link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
     
     





  10. Like
    catfood got a reaction from Fnugz in Warden   
    Hello Mapcore,
    This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
    The map is based on a island with a former prison that is now being used to store military equipment.
     
    Workshop link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
     
     





  11. Like
    catfood got a reaction from esspho in Warden   
    Hello Mapcore,
    This is the map Almaas, Thomas and I are working on for the Big adventure mapping contest.
    The map is based on a island with a former prison that is now being used to store military equipment.
     
    Workshop link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3256988376
     
     





  12. Like
    catfood got a reaction from LARD in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
     
    The result:





     
    ENGAGE WORKSHOP PAGE
  13. Like
    catfood got a reaction from Kantalope in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
     
    The result:





     
    ENGAGE WORKSHOP PAGE
  14. Like
    catfood got a reaction from K in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
     
    The result:





     
    ENGAGE WORKSHOP PAGE
  15. Like
    catfood got a reaction from Squad in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
     
    The result:





     
    ENGAGE WORKSHOP PAGE
  16. Like
    catfood got a reaction from GrillusRetardus in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
     
    The result:





     
    ENGAGE WORKSHOP PAGE
  17. Awesome
    catfood got a reaction from esspho in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
     
    The result:





     
    ENGAGE WORKSHOP PAGE
  18. Like
    catfood got a reaction from zastels in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
     
    The result:





     
    ENGAGE WORKSHOP PAGE
  19. Awesome
    catfood got a reaction from El Moroes in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
     
    The result:





     
    ENGAGE WORKSHOP PAGE
  20. Like
    catfood got a reaction from Nemo in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
     
    The result:





     
    ENGAGE WORKSHOP PAGE
  21. Like
    catfood reacted to VIOLATION in [CSGO] Engage   
    lovely work as always catfood. the light blue and tan color palette is great to look at
  22. Like
    catfood got a reaction from Seldoon182 in [CSGO] Engage   
    Hello all!
    This post is a little late on Mapcore because I have been moving and working on other projects also but I still wanted to share the release of Engage with the Mapcorians for who missed the release on the workshop.
    Two years ago BubkeZ and RZL came to me and asked if I wanted to work with them on a layout BubkeZ created in 2010 for CS 1.6 called de_engage and obviously I said yes.
    The three of us then started to look at this old layout and discussed what needed to change to make it viable for CS:GO and improve on the original design.
    RZL then made the first blockout with all the changes we discussed and handed the greybox level to me and I took it from there.
     
    The result:





     
    ENGAGE WORKSHOP PAGE
  23. Like
    catfood got a reaction from Vaya in [CSGO] Engage   
    Thanks dude! I spend a lot of time getting the structure in place and making it look believable which was kind of a challenge due to its size.
     
    @JorisCeoen@Lizard@Wintrius
    About that the level is bright is entirely on purpose since adding contrast areas in the background of multiplayer levels especially for CS:GO can create issues with readability. Also car factories aswell as other modern factories are well lit. I turned off the lights of some areas to create a different vibe throughout the level but mainly it had to be well lit for those reasons.
    @fewseb
    I tried to keep the "3Dskybox" as simple as possible since most players wont notice flat grass in the background but do care for better FPS 
      
  24. Like
    catfood reacted to poLemin in [CSGO] Engage   
    I agree with what is being said here. The map looks stunning - in a positive and a negative way.
    The particular shot shown above, is something I encountered when playing it as well. You get thrown into this area when leaving CT spawn, and it's unclear were the sections of gameplay relevance are. The connector to mid is hidden because of the U-Shape, The door is kinda hidden due to the orthogonal angle you are approaching it at and the stairs to your right are only in the corner of your eye. The bright light at the back of site draws attention, but only leads to a seamingly meaningless corner. I think the lighting overall looks beautiful, but it doesn't really support gameplay. It's hard to read which parts of the map are important and which are non-playable areas.
    Again, this is criticism on a very very high level. The map is great, looks stunning and I had a lot of fun playing it (granted when it was a greybox, but only a few things changed since then). Congratulations to the team! It's definitely something to be very proud of ?
  25. Like
    catfood reacted to Serialmapper in [CSGO] Engage   
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