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catfood

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Everything posted by catfood

  1. Liked the progression the map made and the direction its going, here are some thoughts and things I found odd / misplaced I think those concrete edges on top of these displacements look a bit strange, maybe it looks a bit rushed. Would be nice if these were just rocks without these edges. I think these metal fences are hurting the setting, just the woodenfence would do in my opinion. not sure if this rock wall is final but i think it looks a bit strange/not done compared to the rest of the map Since this corridor is used a lot and one of the main routes maybe it would be nice if it had a stable dressing with animal sounds etc instead of a "boring" industrial look. I guess it would support the setting of the map more in terms of theme. I came across more empty/dodgy stuff but i believe these were just work in progress. Anyways love the progress and hope this helps Looking forward to the next playtest. oh and btw I disagree about removing the hut on B, I think you should keep it.
  2. thanks man! and yes the version you see in the screenshots is on the workshop. It also has a playtest spot on the mapcore server tomorrow btw.
  3. wow those rocks/displacements must have been a pain in the ass to do, looks nice man.
  4. Deadspace, Max payne 1. And i've been playing Metro for the first time (redux version on the ps4) and I absolutely love it so far.
  5. I'm still working on the map and the church is one of the parts thats going to get some more love
  6. I updated tulip. Its more polished and also the atmosphere/setting changed from day to evening/overcast I think this way it feels more moody and more Dutch. workshop link
  7. I like how the shadows of those leafs are projected on the ceilling in the third screensthot.
  8. sweeettt! nailed the setting already
  9. My map log where I've been working on for the last two months:
  10. There is:http://www.moddb.com/mods/international-online-soccer-source But Pampers his game looks way more fun, really wanna play that
  11. Pakrat doesnt add the overview automatically, you have to manually add the radaroverview files and then manually edit the paths in the pak. Same goes with the .KV file
  12. here's that car graveyard texture i was talking about, just replace the dev textures with this one and your good to go oh and interesting layout, love the terrorist drop at bombsite B or was it A? btw have you thought about adding a ladder to that spot?
  13. catfood

    cs_workout

    Looks good man, subscribed and rated up. Also nice to see you've choosen cs_workout
  14. In the last screenshot you could add some lights to make it more appealing, streetlights carhead lights or windows that are lit. And I agree with Vilham that some areas are a bit blocky.
  15. found it!, he's not looking too happy btw :/ what happend to the smaller fishtank in the last screenshot? kinda liked that one. otherwise looks great man
  16. cs_fit cs_topfit cs_inshape cs_slim cs_pumped cs_workout cs_loseweight cs_loseweightfast cs_endorphin(s) cs_burnfat cs_gymbabes oh and cool map, looks awesome! I only hope there's going to be more space for close combat fights. Meanwhile in cs_loseweightfast:
  17. Congratz, looks awsome! Love the lighting and sky. Only some spots do look a bit dark.
  18. everything is awseome!
  19. congratz, looks solid. one thing, maybe increase the resolution of the supports/truss texture of the large electric towers in the background. http://imgur.com/R7Zvsap
  20. Thanks you for the reviews!, sad to hear this will be the last few.
  21. Thanks for the kind words and feedback @Sprony: Hollandse haring ftw @Squad & PogoP: the church could definitly use some more work, I decided to make the whole roof one model to save time but this messes with the lighting @spherix: Im afraid I would upset or scare people if I would call it de_amsterdam idk @El Moroes: Its based on the current setting of Amsterdam, I went there to shoot reference and textures. Here are some pictures I used as reference http://imgur.com/a/QhtcB#0 @Mazy: I remember you having a good time btw if anyone needs pictures of Amsterdam or Haarlem let me know I got hunderds
  22. Hey guys, I want to show you the map I have been working on for the last four months. This is a stable version altough there are still some rough edges that need polishing. If you want to give it a spin or rate the map here's a link to the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=251987990&searchtext= Let me know what you think!
  23. congratz, looks nice and clean! only thing that looks a bit weird to me is the blocky stripes curve in the third screenshot.
  24. I like the theme!, very original and fresh. Only one thing that bothered me are those bulletproof bushes near bombsite A Adding animals that run off scared or swimming fish in the tanks would be the icing on the cake. Maybe sloths? they are not so hard to animate
  25. sweet! reminds me of piranesi.
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