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Everything posted by catfood
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Liked the progression the map made and the direction its going, here are some thoughts and things I found odd / misplaced I think those concrete edges on top of these displacements look a bit strange, maybe it looks a bit rushed. Would be nice if these were just rocks without these edges. I think these metal fences are hurting the setting, just the woodenfence would do in my opinion. not sure if this rock wall is final but i think it looks a bit strange/not done compared to the rest of the map Since this corridor is used a lot and one of the main routes maybe it would be nice if it had a stable dressing with animal sounds etc instead of a "boring" industrial look. I guess it would support the setting of the map more in terms of theme. I came across more empty/dodgy stuff but i believe these were just work in progress. Anyways love the progress and hope this helps Looking forward to the next playtest. oh and btw I disagree about removing the hut on B, I think you should keep it.
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thanks man! and yes the version you see in the screenshots is on the workshop. It also has a playtest spot on the mapcore server tomorrow btw.
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wow those rocks/displacements must have been a pain in the ass to do, looks nice man.
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Deadspace, Max payne 1. And i've been playing Metro for the first time (redux version on the ps4) and I absolutely love it so far.
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I'm still working on the map and the church is one of the parts thats going to get some more love
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I updated tulip. Its more polished and also the atmosphere/setting changed from day to evening/overcast I think this way it feels more moody and more Dutch. workshop link
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I like how the shadows of those leafs are projected on the ceilling in the third screensthot.
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sweeettt! nailed the setting already
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My map log where I've been working on for the last two months:
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There is:http://www.moddb.com/mods/international-online-soccer-source But Pampers his game looks way more fun, really wanna play that
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Pakrat doesnt add the overview automatically, you have to manually add the radaroverview files and then manually edit the paths in the pak. Same goes with the .KV file
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here's that car graveyard texture i was talking about, just replace the dev textures with this one and your good to go oh and interesting layout, love the terrorist drop at bombsite B or was it A? btw have you thought about adding a ladder to that spot?
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Looks good man, subscribed and rated up. Also nice to see you've choosen cs_workout
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In the last screenshot you could add some lights to make it more appealing, streetlights carhead lights or windows that are lit. And I agree with Vilham that some areas are a bit blocky.
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found it!, he's not looking too happy btw :/ what happend to the smaller fishtank in the last screenshot? kinda liked that one. otherwise looks great man
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cs_fit cs_topfit cs_inshape cs_slim cs_pumped cs_workout cs_loseweight cs_loseweightfast cs_endorphin(s) cs_burnfat cs_gymbabes oh and cool map, looks awesome! I only hope there's going to be more space for close combat fights. Meanwhile in cs_loseweightfast:
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Congratz, looks awsome! Love the lighting and sky. Only some spots do look a bit dark.
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everything is awseome!
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congratz, looks solid. one thing, maybe increase the resolution of the supports/truss texture of the large electric towers in the background. http://imgur.com/R7Zvsap
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Thanks you for the reviews!, sad to hear this will be the last few.
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Thanks for the kind words and feedback @Sprony: Hollandse haring ftw @Squad & PogoP: the church could definitly use some more work, I decided to make the whole roof one model to save time but this messes with the lighting @spherix: Im afraid I would upset or scare people if I would call it de_amsterdam idk @El Moroes: Its based on the current setting of Amsterdam, I went there to shoot reference and textures. Here are some pictures I used as reference http://imgur.com/a/QhtcB#0 @Mazy: I remember you having a good time btw if anyone needs pictures of Amsterdam or Haarlem let me know I got hunderds
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Hey guys, I want to show you the map I have been working on for the last four months. This is a stable version altough there are still some rough edges that need polishing. If you want to give it a spin or rate the map here's a link to the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=251987990&searchtext= Let me know what you think!
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congratz, looks nice and clean! only thing that looks a bit weird to me is the blocky stripes curve in the third screenshot.
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I like the theme!, very original and fresh. Only one thing that bothered me are those bulletproof bushes near bombsite A Adding animals that run off scared or swimming fish in the tanks would be the icing on the cake. Maybe sloths? they are not so hard to animate
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sweet! reminds me of piranesi.
