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Steaky

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  1. Thanks for the quick feedback everyone! It was hand coded. This is my first time making a website, and I was actually surprised at how painless it was. I used photoshop at first to do layout and slice it up until I learned how to make tables from scratch. This is good to know... I'll do some research and see if there's a way to make it work...
  2. Hey Everyone! I finally got a professional portfolio site up, and it would be great to get some feedback on it. http://www.DylanLoney.com Thanks in advance!
  3. Steaky

    The Great Class Dash

    Hey Furyo! Thanks for the heads up, I was supposed to contact one of the writers over there, but I think hes out of town so its good you did And yeah, as for the scripting, I'd need to recruit a coder in order to take this mod further. I didn't really want to build a team for this, because it was my first game, and I wanted to keep it nice and simple. Now that its out, and I've got some good feedback, I've got a new project in mind that will definitely use some programming
  4. Steaky

    The Great Class Dash

    Hey Everyone! Thanks for the feedback, I'm glad you like it. Again, I'm sorry if you encounter any bugs, I know they can be frustrating.
  5. Steaky

    The Great Class Dash

    The Great Class Dash By Dylan 'Steaky' Loney Hey Everyone! I've finally released the first public version of my Team Fortress mod, and I would love it if you would give it a playthrough and let me know what you think. The game is a platformer similar to the flash game Canabalt. The first level starts out with you controlling only the scout. The only control in this stage is jumping, and its relatively easy to clear all the obstacles and reach the end of the level. Later levels introduce more classes though, and in the end, you will have to quickly switch between all nine to reach the finish. For more information, please visit http://classdash.yolasite.com A trailer is also available here : Download links : http://forums.tf2maps.net/downloads.php?do=file&id=3464 http://www.fpsbanana.com/maps/129215 http://www.moddb.com/mods/the-great-class-dash/downloads/the-great-class-dash I have done my best to try to get the game to run with as few problems as possible, but there are still some glitches in the game (the class selection can be especially tricky, and may glitch if you try to change classes too quickly). I appologize if this happens. Special thanks to TF2Maps.net for their work on the Swamp pack. Please let me know if you have any questions or feedback about the game. [email protected]
  6. Steaky

    [TF2] Ctf_Thebes_b01

    Hi everyone! I've been working on this map as a side project for quite some time now, and it's finally ready to be distributed to the public. It would be great if you would give it a run through, and let me know what you think. ___________________________________ Thebes is a medium sized capture the flag map. The map consists of a central bridge separating the two teams. There are two entrances to the main yard, one of which takes the direct route, the other following the water underground. Finally, double-jumping scouts and explosive jumping players can access each team’s battlements that flank the sides of the bridge, allowing a very advantageous third entry point. The goal when making this map was to create a simple yet balanced capture-the-flag layout which was fun for both offence and defense. I hope you enjoy, and please feel to contact me with feedback. ___________________________________ Download Links: http://www.fpsbanana.com/maps/118110 http://forums.tf2maps.net/showthread.php?t=10811 ___________________________________
  7. Steaky

    PLR_Vegas

    Hello friends! After months of work, I'm finally ready to release the first beta of my Team Fortress 2 map. It would be great if you downloaded it and played it and posted any feedback. The map was started near the beginning of this year. At that time, it was nothing but a gas station with some rocks around it. Since then, its gone through innumerable changes, including almost every gameplay mode there is (ctf, cp, pl, tc). The theme of the map has also changed considerably over that time. At the beginning, the Vegas theme was not even around, and the map was instead going to fit an area-51 feel, complete with a farm and a military base. Once I decided that Vegas would make a great addition to the map, the other areas were dropped, and most of the map remade from scratch. The map then began to take shape as it looks now, though as a single-cart payload map. When the Payload Race update came, I knew it would be the best fit for the map though, and one final revision later, I was happy with the layout. Anyways, as I said, give it a play through, and please let me know if you have feedback. Thanks! FPSBanana Link: http://www.fpsbanana.com/maps/112212
  8. Steaky

    [TF2] Skeeball

    Hey Everyone, I decided to take some time off my big projects and do a little something for fun. This is a port of an old map for tfc called skeeball. Basically the way it works is one team of snipers tries to stop a team of engineers from scoring points in a giant skeeball game. The basic idea behind the map is a group of blue engineers has 5 minutes to score as many points possible by launching themselves into the various holes. A group of red snipers tries to stop them by shooting them out of the air. Skeeball The map isn't anything special, but hopefully someone will get some enjoyment from the gameplay, or at least a little bit of nostalgia for those who played the origional Build time from start to finish was one week. Anyways, feedback and comments would be great FPSBanana Link : http://www.fpsbanana.com/maps/97393
  9. Steaky

    Rats Tequila

    Hey Everyone, I just uploaded my map for the FPSBanana rats mapping contest. I know rats maps aren't usually that highly regarded, but I tried my best to make it look nice as well as be as balanced and fun as possible. Anyways, let me know if you guys have any feedback for me, I've got until Friday to correct any problems you find. Thanks Map Link : http://www.fpsbanana.com/maps/94933
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