Jump to content

marks

Members
  • Posts

    507
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    marks reacted to Erratic in What are you playing now?   
    im fucking serious your opinions make me sick
  2. Like
    marks got a reaction from TheOnlyDoubleF in Eidos "Universe Project" Dawn Engine in-engine shot   
    no the dlc IS day-1 patch now you just gotta pay for it
  3. Like
    marks reacted to FrieChamp in Minesoft...Microcraft...you decide   
    That seems like the perfect place for an introvert person who just wants to code videogames in peace.
  4. Like
    marks reacted to -HP- in Eidos "Universe Project" Dawn Engine in-engine shot   
    Good to see the piss filter is still there... xD
     
    Srsly tho, it's another DeusEx, bring it!!
  5. Like
    marks reacted to Puddy in Need Team Members   
  6. Like
    marks reacted to Pete_H in MapCore Job Census   
    Congrats Alex!
     
    I gone done a change as well. Now Game Designer at Gameloft
  7. Like
    marks reacted to ng.aniki in Star Wars   
    So, I've heard you like lightsabers ?
     



  8. Like
    marks reacted to Seldoon182 in Christopher Nolan‘s Interstellar   
    Interstellar the movie which learn you more about gravity, relativity, quantum physics and PogoP sexual life.
  9. Like
    marks got a reaction from Sprony in Call of Duty: Advanced Warfare   
    anything that uses bsp is "running on quake3 code"
  10. Like
    marks reacted to Seldoon182 in The Mapcore Mod Team   
    I didn't had the time to reply about that PDA idea because I reached the thread just after sex.
     
    If the story is set in a future where mankind can travel through space I think that we have already connect our brain to computer or Google (if I might say). So I think the whole idea of a PDA is to me outdated. I think its the level designer's job to take care about environmental storytelling.
  11. Like
    marks reacted to dux in Call of Duty: Advanced Warfare   
    Exactly my thoughts too. When I had control taken away from me I literally said to me screen "OH! Oh what's this CoD, don't trust me to play you is it?!" Then when I was given control in a section I totally wasn't expecting it and shouted out "OH MY GOD YOU'RE LETTING ME PLAY YOU CoD! ARE YOU FEELING OK?!" One thing I will say about the story though, if it wasn't for Gideon, I would be FUCKED and would of died a long time ago. This I take as another slap to the face from the game. It doesn't trust me to play it and it constantly needed to interject with Gideon to help me and or save me so many times. I felt like it was saying "We know you're retarded and can't play the game so we will play it for you, ok? And we know you're a super spastic so we'll rub it in your face by having you constantly saved by this NPC."
     
    Am I psychotic because I kinda agreed with Kevin Spacey on some points? lol Then the story went full pants on head retarded and I was like "Where the fuck did this come from?"


     



    .
    Oh my goodness CoD, you're really like a pack of Doritos and Pepsi. I'll eat you and drink you but I don't understand why.
     
    Still enjoyed it though. I think this is the best way for me to enjoy CoD. Miss out like 7 releases or however many it has been and take a face full then quit again for another 7 editions
  12. Like
    marks got a reaction from blackdog in Call of Duty: Advanced Warfare   
    anything that uses bsp is "running on quake3 code"
  13. Like
    marks got a reaction from dkm in Call of Duty: Advanced Warfare   
    anything that uses bsp is "running on quake3 code"
  14. Like
    marks reacted to dux in Alien: Isolation   
    Modders who think they're artists. GGRAHGFHGBNGLHG
  15. Like
    marks got a reaction from TheOnlyDoubleF in Halo Series   
    shhh you
  16. Like
    marks got a reaction from TheOnlyDoubleF in Halo Series   
    lol you're such a nerd dux
  17. Like
    marks got a reaction from blackdog in Alien: Isolation   
    THAT WAS KINDA THE POINT TROLOLOOLOL
  18. Like
    marks got a reaction from blackdog in Alien: Isolation   
    Doesn't look that far off the numbers I've seen tbh.
  19. Like
    marks got a reaction from AlexM in Civilization: Beyond Earth   
    Until they look at their facebook feed.
  20. Like
    marks reacted to dux in Alien: Isolation   
    Ok so I gave the game a 3rd chance last night and literally played the whole time crouched. I got past the frustrating section I was in, still died about 4 times but got there in the end thanks to the magical crouch key. I'm just past the big explosion cinematic and the PRESS E LOTS OF TIMES TO IMMERSE YOURSELF INTO CLIMBING THIS LADDER OH WHAT'S THAT DIDN'T YOU PRESS E FAST ENOUGH GUESS YOU'RE GONNA FALL AND DIE NOW BECAUSE LOL GAME DESIGN IS HARD.
     
    Had a really cool moment with the noise maker past that section with the explosion where there are like 4 dudes in a wide open lobby. Threw the noise maker into the group of them and the Alien dropped down 10 seconds later and raped all of them haha.
  21. Like
    marks reacted to Izuno in Alien: Isolation   
    ....................................................................................................................................................ok so this hard for me to write but here goes.
     
    When I was 6 years old over Thanksgiving we visited my aunt/uncle/cousin in the Midwest (that's in America, you uh, non-Americans who might not know) as we did every year.  It snowed a lot that weekend so the adults rented a stack of movies.  Somehow they dug out the original Alien from the "Horror Classics Old and New" section at the local Blockbuster.  Late Friday night after turkey soup and leftover pie, they put Alien on in the family room after all the kids were supposed to be a sleep.  I heard the TV during what I later figured out was the chestbursting scene so I came upstairs to see what the hubub was about.  I watched a dialogue scene, got bored, went downstairs...couldn't sleep...came back up later during the air vent scene and watched this:
     

     
    By Sunday everyone was commenting how it seemed I hadn't slept since Thursday.
     
     
    So yeah...been avoiding this game....
  22. Like
    marks reacted to -HP- in Alien: Isolation   
    I finished it this weekend, on Hard. It's been a long year, but i'd say with confidence it's my GOTY, hands down. 
     
    Seriously, congratulations to everyone at CA, for creating a complete and utter nerve-worker but damn good game. Looking back, I don't think a video game made me feel this scared and tense since the original AvP game, or maybe even Doom3. It takes balls the size of two Alien eggs to go ahead and make a game like this, to make something so against the mainstream where everyone seems to mimic CoD like action, they forget there's other kinds of experience one can create with a FPS game. CA knows it wouldn't please everyone with this game, they made what they thought it was the right thing to do, and I respect them so much for that.   SPOILERS BELLOW  

      Mission 5 felt like where the game REALLY shines the best, options on paths to take, lots of places to hide, and the constant fear that the Alien might be just around the corner. I felt so terrified I had to constantly remind myself it was just a fucking video game and it's all good. I kept thinking, if this shit were real life, i don't think i'd leave that closet, ever. lol   The level design really impressed me. It's the best use of backtracking i've ever seen in a video game, it didn't feel cheap to revisit certain areas, quite the contrary it made an otherwise quite linear game feel like a semi-open world game, it really helped the feeling that the Sevastopol is a gigantic station. I love how you revisit an area but this time around there's new enemies, new objectives and there's new doors and areas to unlock and go to since you constantly make your gadgets more powerful. (Ion torch, hacking tool, etc.) I was also extremely surprised how much this game reminded me of the original Bioshock vibe, you feel you're somewhat stuck in that "city", and it's very convincing.
     
    I love the little mini games to unlock terminals with the system access tuner, love the gaminess of them, and how different they are. You feel like you're interacting with the station and you use Amanda's skills as an engineer to go around. The motion tracker and the system access tuner are such awesome gadgets, lovely pieces of chunky 70's tech. Seriously, this retro-sci fi style is so refreshing at this stage.
    Something else that I loved was the Save System, so glad there's no auto-save checkpoints. It really makes the game even more scary, but there's enough save points throughout the levels to not make the game too frustrating if you die. And the randomness of the experience with the Alien makes replaying different areas very interesting, due to the really good and random AI.   The only major negative points that I can think of, is the pacing of the game. Sometimes it drags a bit too much and some people might argue it overstays it's welcome.

      One last thing I want to talk about is the sound of this game! Holy shit is it good, all the way from the cracking radio sounds of the system access tuner to the awesome soundtrack that really adds to the game. Big props to the peeps that worked on the sound of this game, it made the experience 1000 times better.   I could bla bla for hour about how much I loved this game. It's not for everybody, it's pretty much love it or hate and the game is all the better for it!     TL;DR. Sevastopol is awesome, gameplay is awesome and even inovative, sound is amazing, drags a bit too much here and there. Overall, my GOTY this year.
  23. Like
    marks reacted to TheOnlyDoubleF in Alien: Isolation   
    I play with my roommates: One guy plays and the two others are hidden behide his back. And we change every 10 minutes. 
  24. Like
    marks reacted to dux in Christopher Nolan‘s Interstellar   
    To farm space corn you idiot.
  25. Like
    marks got a reaction from knj in Alien: Isolation   
    I think that's pretty pedantic. Sorry for using a deferred renderer (and consequently only being able to use post-process AA tech).
     
    On a more serious note though - yeah aliasing is a big problem with the approach of modelling everything - much easier to sample textures. Especially with (like helder mentioned) super glossy surfaces everywhere, specular aliasing is also a problem.
     
    Why you so mean oli =(((
×
×
  • Create New...