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marks last won the day on July 3 2021
marks had the most liked content!
About marks
- Birthday 02/04/1997
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Technical Artist
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marks reacted to a post in a topic:
Mapcore Job Census
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marks reacted to a post in a topic:
Mapcore Job Census
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marks reacted to a post in a topic:
Mapcore Job Census
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marks reacted to a post in a topic:
Mapcore Job Census
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Buddy reacted to a post in a topic:
Blizzard in the news again
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Looks like they're in full on crisis mode by now. Some of those allegations are horrific
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marks reacted to a post in a topic:
Unreal Engine 5
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Buddy reacted to a post in a topic:
Aliens: Fireteam
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I wonder if they made this in unreal OMEGALUL (this is a reference to the broken lighting on the hair shader, which is extremely characteristic of unreal's hair shading)
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Quick, everyone act surprised.
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marks reacted to a post in a topic:
What's going on with your life?
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I moved to Gobo a couple of years ago, are we still maintaining this list?
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marks reacted to a post in a topic:
Mapcore Job Census
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Jesus fuck sign me up where do I pay gimme gimme
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This looks astoundingly 'meh' to me.
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blackdog reacted to a post in a topic:
Mapcore Job Census
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PaulH reacted to a post in a topic:
Mapcore Job Census
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Dea reacted to a post in a topic:
Mapcore Job Census
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Beck reacted to a post in a topic:
Mapcore Job Census
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Oh yeah this thing exists. I moved to Studio Gobo in brighton uk
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marks reacted to a post in a topic:
Apex Legends
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marks reacted to a post in a topic:
Apex Legends
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Fnugz reacted to a post in a topic:
Rocksteady (London UK)
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'RZL reacted to a post in a topic:
Rocksteady (London UK)
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We have some art positions open at Rocksteady in London UKDetailed job specs are on our site - http://rocksteadyltd.com/#jobsPlease feel free to hit me up if you're interested in applying ! Senior Animation Programmer Lead AI Programmer Lead Gameplay Programmer Lead Graphics Programmer Senior AI Programmer Senior Graphics Programmer Senior Gameplay Programmer Senior Network Coder Senior Engine Programmer Senior UI / Gameplay Coder Lead Character Artist Lead Weapon Artist Sound Designer Senior Animator Senior Technical Artist (Character specialist) Senior Environment Artist Below are our studio's benefits and a bit about our studio culture: We try to make world class AAA games with only 150 staff by hiring great staff then giving them lots of trust and ownership on parts of the game We have 1 team who all work in a single open plan room on 1 project so we are very close knit despite being a AAA studio Relocation includes 1 month in an apartment, freight costs of goods and a personal advisor who helps you find a flat, set up a bank account etc Private family medical & private personal dental care World class training speakers hosted in our mocap theatre Annual bonus scheme Contributory pension scheme (You pay 4%, studio pays 8%) Life Assurance and Long Term Illness Cover On-site subsidised Masseuse, Yoga, Life Drawing, Parking & Haircuts Quarterly salary & promotion adjustment reviews & an annual bonus scheme Gym in the office complex Access to entire DC catalogue on Comixology Flexi-time so can start 8am-1030am and leave at 430pm-7pm Weekly film nights in our Mocap theatre Free Bootcamp sessions at lunch 2x per week Football 2x per week at lunchtimes RockClubs: Boardgame, Wargaming, Football, Photography, New Parents, Biking, Running Pre-release screenings of WB films in their private cinema Invites to WB London film premieres Finally, I appreciate it doesn't have many reviews but feel free to check out Glassdoor to see what a few of our team think of the studio: https://www.glassdoor.co.uk/Reviews/Rocksteady-Reviews-E570821.htm7
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marks reacted to a post in a topic:
Mapcore Job Census
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General Vivi reacted to a post in a topic:
Counter-Strike: Global Offensive
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viv seriously do you play in silver or something?
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leplubodeslapin reacted to a post in a topic:
Mapcore Job Census
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I'm not sure how to feel about this
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Skimmed the videos - this does not look like it is staying true to the roots of the franchise in any way. I absolutely love Quake3 and have sunk hundreds of hours into it but I doubt I'll be picking this up - and it'll be the same reasons why Unreal Tournament 3 tanked.
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Literally this. Portal? University students that Valve hired. Left4Dead? Turtle Rock. CS:GO? A bunch of modders who Valve bought the game off of and ported it to a new engine. Dota2? Another mod that Valve hired 1 guy to come in and remake for them in source. TF2? Hey didn't Robin Walker make that? Before he got hired by Valve? In 1996? Are you seeing a pattern here yet? Valve haven't shipped any games that weren't fundamentally somebody else's work which they've bought in over 12 years. And yet somehow they're important and relevant? No. Just no. Valve don't make games, they buy other peoples games and polish them loads and then try to pass it off as a new product. You know who else does that super successfully? Blizzard (if we ignore hearthstone).
