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Greyfrog Design

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Posts posted by Greyfrog Design

  1. Greyfrog Design, that looks cool. The cave architecture is quite nice.

    Make sure you have some sweet non playable spaces that the player can see but not get to to create curiosity and make the player feel like he is in a small part of a larger world (rather than feeling boxed inside a Counter-Strike source map).

    That is something I have forgotten to do with this one... funny. It makes all the difference to have areas not accessible to the player. it helps to border the maps and as you've said create curiosity. good comment thank you.

  2. :-D Hello,

    I am Greyfrog Design. This is a project I have been working on off an on for a few months now. A single player Modification for the halflife 2; Source engine.

    My studio website can be found here, Greyfrog Design Studio. It is in its infancy ATM and can use all the views, comments and talent it can find. http://www.fpsbanana.com/studios/21652 So without further adieu Id like to show you some of my skills.

    45933.jpg

    45933.jpg

    45932.jpg

    54071.jpg

    54584.jpg

    This next screen is from a Power Pole system I created as a prefab for the outside areas connecting the tunnels systems to the power plant and outland homes.

    ivmodprefablightpost1b0vp9.jpg

    A prefabricated outland home.

    marshterrainhouse0015sb2.jpg

    Thank you all for viewing this thread and welcomeing me into the Mapcore community. I am glad to be here and submitting my wip for you to view.

    Dont forget to check out the studio http://www.fpsbanana.com/studios/21652 and my personal profile! http://www.fpsbanana.com/members/77785:fap:

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