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Posts posted by acapulco
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I think you should not add so many weapons and grenades. Seems pretty small to me, so there is no need for those things in this amount. As far as I see and expirienced in l4d these two floors will be dealt with within 5min. I think. You will need more than 2 more floors to fill 15sek. Perhaps add a street and another building. My 2 cents
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Ya, pretty pretty isn't it? ^^
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I don't like those trunks and branches. They do not really look good. I would definitly model them accurately and give them a unique UVW and unique textur. Not a base textur. You will be able to bring so much more out of them than what you got at the moment. Some moss and dirt near the ground, some chipped of bark and stuff. WILL look better than this. And I think it doesn't matter if you import 1 diffuse for that tree or 1 base-barktexture...
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It's not business, its fun. So why stick to rules you don't like when not giving a shit about winning a prize?
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Thanks guys! There are 2 of you who know what kind of frame it is. Nice one, never thought you were so many. One would've been cool.
I'm personaly not that bored about my weldseames, but I see your point. Perhaps I will go over it once again. For now, Thank you for all your nice comments!
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Doing my frame in 3d. ~1100 Polys. 2 color Diffuse, no spec for now. Will do that today.



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As long as you don't want to do money with it, it is okay. I think as long it is private it is okay.
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Why is your specularmap green? What gives it?
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Okay, didn't want to say your workflow is shit, but you could get out a hell lot more of your pictures if you would sit down few hours for thinking and working.
So for example the guy on the left would never fit through the door on the right, which also seems a bit broad. It's all so clean and not one trace of a little more detail. You could do some real nice environment pieces if you cared about your subject. Use references and stuff and find out whats in those scenes and how windows in buildings could look like. You are wasting your ideas.
My 2cents... no offence, just my opinion.
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I would suggest some other thing. Before you go one detailing your tonethumb, go and do a real good drawing over it. It will help you a lot by bringing colors right into your picture. Because you don't have to first think about what has to be there an then what tone and then what color.
My workflow would be...
rough scetch for composition
tone thumbs
color thumbs
draw everything in you want
color it...
thats my way. Perhaps this helps.
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That is some kind of really cool. Made me cool down, hence the fact that I really don't understand the sense in it, but its cool!
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Congratulations to the 5th place! Really really nice work!
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Some art test for a new ut3 map. Must do a floor plan now before going on with visuals. Spec don't really fits, will edit that at later meshes.

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Went over it a last time, removed my mistakes with the lights and see... fps >60. Nice one. Added some few more meshes, but nothing groundbraking. Just a last release with hopefully a good performance.
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The assets look cool but the whole scene really falls apart. Background does not really match with any of the assets. They are dark and creepy and the rest is bright and light an normal. Would make a real nicer scene with just one style. So chose creepy and dark or the other things...
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I dont like the right part where buildings an cartop meet.. It looks so empty. A foggy background building would've helped I think. Else... great!
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Cause it looks really weird and always disturbes the whole scene.
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Looks great as it is! Would still have some points to criticize, but should be okay. Looked through the other entries at gameartisans... Damn this is all gonna be tight, some GREAT competition!
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Damn, me fails!
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How are they supposed to have no light? Every Planet circles around a star and a star is a little lightsource...
Or what do you mean? No lighting at all would be an unlit mess...
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Don't want pics.. want the mapfile!
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Are ... okay, a contest. Got it.
Is it possible to include customs to cnc3??
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Hu, what game is this one for? Can't see whats custom, cause I don't really know the game.


Peris concept arty farty thread
in Creative Chat
Posted
I really missed your UC Entry this year! Hoped you'd finished something in 2d as mentioned =[