Nineaxis
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Web Developer
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Website
http://fabrydesign.com
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Congratulations man.
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Make the links at the top a lighter color, shouldn't have to rollover them to read them (or even see they are there). And the screenshots bar at the bottom feels out of place (and it's not working for me, using Chrome). Most of your pages just have one or two sentences and then a huge blank space, why not merge content onto a single page instead of having two navs at the top and another one at the bottom when all the content could be in one place? Site seems a bit too thinly distributed.
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About time. Amazing work!
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Now that Bad Company 2: Vietnam has been revealed... will be interesting to see what goes down between that and this.
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Cool man, Bulletstorm looks pretty awesome. I was watching the e3 stream with a group of people and everyone seemed to like it, was the favorite game from all the conferences. I'm waiting to see how long people will be making jokes about giant dicks coming from nowhere and not speaking train. :roll:
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Sorry about that. Here's some feedback: - Theme isn't really fitting for TF2 - Texturing is odd, especially using sound insulation as a wall and roof - Same goes for the use of the blue and red hazard stripes, the colors are a bit extreme for their use - Styling is mismatched, with a lot of red/blue elements juxtaposed - The texturing is repetitive (same white wood) and the map feels lacking in detail beyond the brushwork geometry - Displacements could use serious work, very choppy - There are some massive sight lines for snipers - Gameplay is pretty flat And to paraphrase someone else, the map looks like what people were making in the 2 months after TF2's release, before figuring out that TFC-style maps don't work with TF2's art style. (Also, I've only posted once in any of his other threads here and it wasn't inflammatory so I'm not sure where this is coming from)
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Call of Duty: Trailer Postprocessing
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Art: Literature: Movie: Game: Diction.
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Looks good, except the tires, which seem disproportional, even after looking at a picture of the Humber Pig.
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Yeah, the game because twice as fun once you get the hang of para-grappling. Especially since whenever you have a vehicle explode on you, all other vehicles in a six mile radius disappear (or so it seems). Also, bolopatch (infinite health + ammo + unbreakable ropes + multiple ropes) instantly makes the game ten times as fun. Might be a cheap way out of playing the game, but blowing stuff up without constantly dying is a much better way to play (which would be less of a problem if factions actually patrolled their territory after you capture it for them instead of sitting in a stronghold while the government troops are out there...)
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Amazing. Simply amazing.
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How to break in the games industry - an insiders' guide
Nineaxis replied to Furyo's topic in Creative Chat
Here's an idea - make your videos available in multiple formats. Or even break out some code and display a certain format based on the user's browser. -
Yeah, the story really took a turn for the WTF at the end. AC1 kind of did, but then AC2 saw the line of believability and broke out into wind sprints when it hit the line, and just kept going. AC1 didn't take a huge leap, it was a very very very nice plot twist that really put icing on the cake. Unless you're talking about the end with Desmond, in which case, yeah, that was kind of WTF but at least it wasn't the basis of the plot. And more plot. And AC3. One piece of Eden was cool, the battle for it between Templars and Assassins was cool, and it made sense. AC2 bulldozing world history and religion for the sake of a plot that in the end wasn't that great really killed it. I mean, the Truth stuff was cool to an extent, seeing how the pieces of Eden correlated to modern history, and that still followed some amount of logic (but having someone else decide whether your favorite historical characters are the good guys and the bad guys beyond the obvious was a little bit annoying), until you unlock them all. Then it's just :wtf:
