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Posts posted by popcornjake
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So how exactly did you achieve this? Playing around with proportions or by building everything quite large?
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Can somebody pretty please post a screenshot of the hammer lighting preview? I'm still stuck working with the ep1 engine and as such am very curious about this lighting preview business.
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the0rthopaedicsurgeon that looks awesome, simply awesome.
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lightblock those little lines in the window and lower the lightmap on that floor to 2lightblock those little lines in the window and lower the lightmap on that floor to 2
k
http://www.youtube.com/watch?v=
Figured I might as well make a video rather than another screenshot, stole the lighting from ep2, need to fix the shadow colour.
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Something I've been working on for what feels like years.


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Thought I'd look for some crit on the first of my own textures I'm planning on using. Not sure if they look "professional enough" or not.


EDIT: Oh god i just realised there is horribly obvious clone stamping on the second.
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Synthesizer if i told you that did not look absolutely incredible in every way, especially the first shot, it would be one of the biggest lies i could have ever said. The lighting and architecture and setting are all so so awesome.
Also, where is that you work?
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BJA that looks awesome, just thought I'd put that out there.
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@CampaignJunkie: With some nicer looking textures (the beams in the foreground looks pretty low res) and a few more details like little bits of trash floating in the water and graffiti on the walls i think that map/scene could look reall quite nice. Also, try adding an env_sprite to the light sources, looks a little lacking withot them.
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nice work popcornjake, what is it for?
That was just a randomn scene for poops and giggles, though i decided i'd make a deathmatch map with the same art style. However i can't keep working on it until i get a new computer as my current one has bummed out and the one im running now doesnt even have a agp slot. Seems like i've been having a really nice lucky streak lately haha.
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I thought I'd post this sucky scene, rendered in all it's directx 8 glory here for some crit as I went over my monthly download allowance and have very little to do as I am dealing with blistering speeds of 8 kb/s.


WIP in WIP, post your level screenshots!
in Level Design
Posted
I like that model on the ground you've got there.