Hello everyone. I have been working on this map for about four and a half months now. Here it is:
cp_gydan
Current Version: Final Version
Map Type: Control Point / Attack and Defend / One Stage
Recommended Players: 12-24
Compile Time: 16 Minutes 31 Seconds
BSP – 35 Seconds
VIS – 1 Minute 33 Seconds
RAD (LDR) – 7 Minutes 2 Seconds
RAD (HDR) – 7 Minutes 13 Seconds
Final change log:
- Added nodraw brushes in front of the blue gates to prevent shots being fired through before the round starts.
- General cosmetic additions such as lighting, models, etc.
- Added playerclips to prevent certain get under the map exploits.
- Changed the gate from D to A so that it kills anyone who tries to stand in the way and keep it open.
- Widened some doors to make it easier to move through.
- Added areaportals and occluders in an attempt to fix fps lowering areas.
http://image.fpsbanana.com/ss/maps/170303.jpg
http://image.fpsbanana.com/ss/maps/170305.jpg
http://image.fpsbanana.com/ss/maps/170306.jpg
http://image.fpsbanana.com/ss/maps/170307.jpg
Here is the fpsbanana download of the final: http://www.fpsbanana.com/maps/74460
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Beta 1 Change Log
- Altered spawn times: starts at 7 blue - 11 red. When A is capped 7 blue – 10 red, C is capped 6 blue – 9 red.
- Added gates to the blue tunnels to prevent rocket spam and spawn camping the tunnel.
- No longer able to build stuff on the edge of the cliff face in order to stop griefer engies from building teleporters and having people jump off.
- General cosmetic additions such as lighting, models, wires, and brushes.
- Stopped sentries from being able to shoot through the two trees that are in the play area.
- Added a second exit for the blue forward spawn.
- Added a sniper spot facing toward C (in the building that leads to the B bridge).
- Added nobuild in certain areas, to prevent unfair advantages for red (mainly the blue tunnel).
- Cut out a window so there is another exit into C.
http://image.fpsbanana.com/ss/maps/161242.jpg
http://image.fpsbanana.com/ss/maps/161244.jpg
http://image.fpsbanana.com/ss/maps/161245.jpg
http://image.fpsbanana.com/ss/maps/161247.jpg