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sarge mat

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Everything posted by sarge mat

  1. Looks a bit like gears of war meets dead space.
  2. Was just starting to think how I would need to go about that. thanks!!
  3. thanks hamzaaa These ones Really enjoyed that part of the game ran around for ages just looking at the nice art. Really want to push this project to something on a much higher standard than anything I have done before.
  4. Cheers guys, possably didn't explain the problem as well as I should but the models more or less flip out when walked on or shot etc. Anyway adding them as brushes has sorted the problem. Thanks
  5. Hey, Been working with the cry engine and am working with some of the subway assets, anyway the problem I am having is when I stand on them as the player they give way and start to fall, I am guessing there is some simple setting I can change to fix it or maybe is something to do with working under the terrain? In that case would I need to put them on top of brushes or something? Cheers Matt
  6. sarge mat

    Rage editor

    I would guess some time in November or December. As HP said they will be putting all their effort into patching the game.
  7. sarge mat

    R.I.P Engineer

    Didn't know him but man that's a very young age to die . RIP man
  8. Not a fan of this server browser, in your web browser thing at all. It looks great but they need to get more than one map going, not a massive fan of the metro one.
  9. sarge mat

    [CS:S] de_riviera

    Like the colours, very nice Love these two shots
  10. Thought I would give learning the Cryengine 3 a proper go and made this. Its not super detailed or anything but I managed to pick up how a lot of things work. [attachment=3]WasupIsland_1_small.jpg[/attachment] [attachment=2]WasupIsland_2_small.jpg[/attachment] [attachment=1]WasupIsland_3_small.jpg[/attachment] [attachment=0]WasupIsland_4_small.jpg[/attachment]
  11. Is there anything like the keyframe_rope from source, that can be used to make power cables etc in other words?
  12. Is there a way to make nice clean screen shots or run it in full screen? Decided to start a project with it today and am quickly getting into it
  13. The crysis 2 sdk was June or July I think. Same time as the DX11 patch.
  14. Really cool, very nice work. One of the more interesting things done with the Cryengine 3 so far.
  15. http://www.macrumors.com/2011/08/25/ste ... of-health/
  16. I think this had been expected for a wile but not quite as soon as this. I always enjoyed watching time talk and as he is still Chairman I hope he will still do keynotes from time to time. One of his greatest moments
  17. Hope its not going to get crushed by gears 3.
  18. A video tutorial series that went though everything (with in reason) for this engine would be great, possibly just spoilt from the amount of stuff for Unreal and Source at this point but, I find learning from the wiki quite hard.
  19. The best Cry Engine 3 work yet! Nice job
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