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AlexM

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Everything posted by AlexM

  1. It would be cool to see the sony dev tools even better integrated with Unreal (specifically their file system overlay stuff, makes development so much smoother when you don't have to redeploy the entire game to test something). Actually it's been a couple years since I work on PS4. Maybe that feature already exists..
  2. If anyone interested, the person behind the micro-geometry technology has been keeping a blog about rendering research for like 10 years now. Some is a little technical but overall it's quite accessible. https://graphicrants.blogspot.com/
  3. Dude this is gorgeous work. EDIT : I shouldn't have shown this to my partner. Now we're having furniture/renovation conversations
  4. AlexM

    Corona Virus

    First I want to say that I believe you are misinterpreting the OP's comment (correct me if I'm wrong OP). Saying that you disagree with Sweden fully opening doesn't implicitly also say you believe the opposite extreme : that the solution is to fully shut down. The issue is they are acting like the virus doesn't exist and with that ignoring the medical expert community wrt to wearing masks, taking extra precautions if you run a business with a high risk such as a restaurant or amusement park etc etc. EDIT: This is what I've heard from talking to some people in Sweden in the last couple weeks, S
  5. This reminds me, how heavy is the Index? Is it lighter than the quest? More importantly is the weight more evenly distributed?
  6. Google earth has some pretty cool VR specific stuff. Besides that I like a lot of those art programs. There is one that's like a kind of stripped down ZBrush for Oculus. I can't remember the name though. It was super cool though!
  7. Addicted to Nioh2. So far it's my game of the year.
  8. You know how often games look worse than you remember. XIII looks BETTER than I remember. I also think the remake is moving too far away from the originals visuals.
  9. I may have posted this before but as someone who had to write streaming installers for open world games this harddrive tech is so amazing for me. It would have made something that took me months to do a trivial problem. If I can program a loader system for a game assuming that the PS5's harddrive is the lowest common denominator I can't tell you how much that would make my job easier. The only other thing I would like to see in a console is having one of the processor cores clocked WAY higher than the other cores. This would probably help a lot of smaller indie teams because there's alway
  10. The lack of proper resistance is one of the biggest problems. There is hardware out there that helps alleviate the problem but it's far from ideal. Here's an example : https://haptx.com/ In some countries that typically cremate their dead it can be extremely difficult to procure practice bodies. So hard that sometimes a surgeon performs their first surgery on a living patient. In those cases you could say that VR training is better than no training. Of course I'm no medical professional so take my opinion as such I definitely do feel VR is more suited for non-gaming stuff than ga
  11. Oh man, I've had to watch so much surgery footage as research. At first I could barely watch and now I can eat a hamburger while watching most surgery. Unless they are pumping the patient full of saline, human water balloons still freak me out
  12. I was lucky enough to be working on my home office for the previous year. Now I'm actually using it. I must say for my line of work WFH makes more sense. Ideally I'd go into the office once or twice a week for design meetings and my general sanity though. Anywhoo. Epic just did a video on our company. We use the unreal engine.
  13. Thanks for the info. I had a co-worker tell me that I need to decide after novigrad. I will definitely go that far
  14. Started the witcher3. It's cool but it's not really keeping my attention so far. Is there a point where it's supposed to hook you? I'm about 6 hours in. Not to say it's a bad game in the slightest. If anything maybe I'm being too impatient.
  15. AlexM

    Corona Virus

    My company is now working from home too.
  16. AlexM

    Corona Virus

    So next week I'm going sans-public transit. Monday I will be walking about 25 km to work, school and then back home. That should be fun.
  17. AlexM

    Corona Virus

    So I have to ask. Why toilet paper over water? You can wash your ass with water but you can't hydrate your body with toilet paper.
  18. AlexM

    Corona Virus

    Here's an explanation on exponential growth in the context of corona virus.
  19. Do you have someone you can talk to easily outside of class? That's generally the main reason I go to classes. That and forcing me to practice grammar I'm too lazy to do at home
  20. Axiom Zen is in Vancouver! They are a pretty interesting company.
  21. The new twin peaks. Pretty good and remarkably, I think I understood it.
  22. I wouldn't say it's really bad. Depends on the team. The one thing I would say about Unreal is it has a way bigger initial learning curve. So a small team that already knows unreal will probably be fine. If no one has experience they will probably have to paint themselves out of a corner a couple times as they get a feel for the engine. Arguably that's true for almost any engine but I feel with how opinionated Unreal is about development it can be more of an issue.
  23. Heh yeah, I looked at the code, when I say some day I'm leaning towards around 2027
  24. The synth addiction and need to not look at a computer screen has lead me to this and I absolutely love it! Also I think I can use it to control my volcas which have a great sound but a really anemic sequencer. It's a synthstrom deluge.
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