ultradr3mer
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Posts posted by ultradr3mer
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i like the suburb style. i cant think of a map which had it.
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the porblem is thet almost all "human" hl2 textures are industrial, and i dont even know whith what textures I could replace it.
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you could try to get some support structure. it looks like the ceiling holds itself in place.
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why? i mean i has everyhing...
its verry colorfull.
i tried to ad some curves
and i have those chairs.
so please explain your point.
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looks different then most mods.
couldnt you make clear that there is the end? i mean polaris kinda had an final puzzle. i just went crazy on searching a basement and brought it to c2 and x0 or whatever it is.
besides that the hl2 ladders were really annoying
although it was nice to play and visual.
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thats kwite rite. so would somebody respond to my map instead of his models...
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the blue vol light is a bit misplaced, but away from that pretty nice.
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he knows that but now comes the funny part. He found it out, AFTER he choosed it.
i dont have a screenshot from an other direction.
and there are only 2 references:
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yes but:
1: it took 1,5 days
2: isnt it a bit ugly?
(if you want to have a closer look: http://www.garrysmod.org/downloads/?a=view&id=72691)
3:what do you see as full? I mean its definitely as detailed as the original
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its for the star wars new era mod:
http://www.invision-games.com/
i started to make the dowanger queen model:

(i know the things on the tank are a bit crapy. the version below is with a newer version and bump.)
Im not realy statisfied with the result so im looking forward to some productive feedback.

it took me about one and a half day, including concepts as this

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that looks phenomenal penE! Would really love to know more on how you achieved these kind of visuals in source =)
do you mean his visuals generaly or is there anything spcial you wonder ab out. i dont know much about the limitations of the source engine, besides from the texture shader and the static lightning.
anyway it looks nice (the pictures in your post doesnt show up. duno).
but i finaly found sth that could be better:

as you can see there are in almoast every building some parts that are darker, whereas in yours thay have mainly all the same color, maybe that could bring some more contrast.
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I made this normalmap with Blender, but its different to the nomal maps im used to with a black to white "red"; a black to white "green"; and a almost white "blue" channel.
the "red" channel is completly black "green" and "blue" are black to white.

WIP in WIP, post your level screenshots!
in Level Design
Posted
i think i has way to much lights in it i would remove the top ones completely and every second of the side ones.
you could also try to make some lights broken so you have some difference in it.
and you could ad more pipes or cables at the top, where now those lights are, and also vents at the exits.