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I really don't believe there will be too much confusion where the point is in Beta 2. Also I'm not sure how to do thumbnails. Beta 2 out!
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Beta 2 Released! Download http://forums.tf2maps.net/downloads.php?do=file&id=2292 ---- Koth Tomb Beta 2 ---- An KotH map set in an Egyptian tomb, if you may have guessed. Back for more with beta 2 and a whole host of changed and tweaks. I've skipped detailing out certain hallways just to see how well they do gameplay wise. I plan to detail the map out as the beta progresses. --- Installation --- Drop the maps and materials folders into your "team fortress 2\tf" folder. --- Changes from Beta 1 --- Fixed spawn door issues. Lowered lighting in spawn areas. Removed the 2 long redundant hallways. Added another set of stairs to the two overhangs. Added a small bridge over middle to allow players quick access to the other side. Added a small ramps to the sides of the point to allow for quicker escape out of the area. Added various bits of cover. Added more details here and there. --- Known Bugs --- Some minor lighting issues on the top of the spawn doors. Nothing major that I know of. --- Contact info --- If you have any input on the map you can post them in the release thread or you can email me at, JoshuaMK2@gmail.com and I'd be more than happy to answer any questions you have. --- Special Thanks --- http://www.couchathletics.com http://www.tf2maps.net http://www.mapcore.net http://www.interlopers.net Those who've given me suggestions on how to improve the map.
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Not sure really but they look cool. Beta tomorrow.
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Beta 1 Released! Download http://forums.tf2maps.net/downloads.php?do=file&id=2292 ---- Koth Tomb Beta 1 ---- An KotH map set in an Egyptian tomb, if you may have guessed. I've got around 25 hours over the span of 5 days into the first beta. I've skipped detailing out certain hallways just to see how well they do gameplay wise. I plan to detail the map out as the beta progresses. --- Installation --- Drop the maps and materials folders into your "team fortress 2\tf" folder. --- Known Bugs --- Some minor lighting issues on the top of the spawn doors. Nothing major that I know of. --- Contact info --- If you have any input on the map you can post them in the release thread or you can email me at, JoshuaMK2@gmail.com and I'd be more than happy to answer any questions you have. --- Special Thanks --- http://www.couchathletics.com http://www.tf2maps.net http://www.mapcore.net http://www.interlopers.net Those who've given me suggestions on how to improve the map.
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The contest only allows TF2 and their swamp theme content. The content pack is unfortunately limited in what it has.
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Think it's basically done, but the deadline isn't till the 25th so I think I'll wait on it to see if I get any more ideas.
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The contest is purely about visuals.
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The work I've got done so far on my entry to TF2Maps.net's swamp theme contest.
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Beta 2 out!
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Yeah I extracted the wood and dirt textures, and I've been piecing them onto the stamped UV and then overlaying a baked AO map on top of it.
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Another one. This one was particularly hard to unwrap but I managed to get it done.
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It's not much but hey I'm starting to get the hang of things. The texturing is a little stretched on the bottom but I think it came out pretty good.
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Just scaled the models and brushes by a common percent. After that it was just like making an ordinary room.
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*Note: poster isn't final* Download Mirrors Beta 2 is out! Fully VPK'd and ready for online play!. http://www.l4dmaps.com/details.php?file=1125 http://www.l4dmods.com/index.php?option ... kageId=371 Additional mirrors coming soon! The Readme
