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Millenia

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Everything posted by Millenia

  1. Yeah but not being able to have coloured speculars makes the handle look really bad ingame since it doesn't look like my render D:
  2. First- and third-person weapon, I intended it for games like Day of Defeat: Source although it looks shitty ingame since Source's phong shaders aren't good enough
  3. No, I always paint my own textures
  4. AK-47 for Ivan's Secrets HL2 mod, only 100% self-illuminated diffuse atm
  5. I'm not satisfied how it looks ingame in Source, I'll still have to mess around with the phong parameters. Oh well, it looks okay in the render
  6. Not my model but my first texture ever (Retexture of the Counter-Strike glock) back in November 2004
  7. Sorry for the bump/double post but I think progress warrants it
  8. Hey guys, I heard of this place from Jaboo224 and it seems very professional so I thought I might join up as well Quick introduction: I'm an 18-year old, self-taught amateur 2d/3d artist from Finland and have approximately 4 years of experience with this stuff. I've mostly modded older engines like HL1 or HL2 so I've done mostly diffuse-lit, basic stuff and wanted to give some more "dynamic" stuff a whirl so started on this simple knife: As you might be able to see the texture is very early and I've only started on the blade so far really
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