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Veratil

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Everything posted by Veratil

  1. It hadn't been done before? It seemed like a good close combat map.
  2. Very true, it is possible. I wanted to do as close to the original as possible though. Down time could be possible, but at the same time if a person just stood there the down time would mean nothing really. I suppose I could do the solution that Halo did, which is if someone is blocking the teleporter they are given about 4 to 5 seconds and then are telefragged. I didn't really think of that honestly. Heh. I suppose, the majority of orange maps I've seen don't have any type of lights that I've seen though. The play test I'm looking for is more along the lines of is does the map work with DoDS, or is this a map that might not work with the way DoDS plays. Haha! Ask Bungie, I'm not sure either.
  3. Ok, so I didn't design the layout. 1 point taken away. I give credit to Bungie in the map itself though. I didn't add lights because that's more toward the next step of texturing it, which I'd like to know if it's worth my time to texture it. If the map doesn't work in the DoD:S game like it does in Halo, then I wasted my time going through texturing it all. I'd rather see how it plays this way before that. What leaks are you refering to? There is one jump pad to keep the level flowing like it should.
  4. Alright then, removed since apparently it's a failed project.
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