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Sector-Effector

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  1. Love the character and colourful style. The feeling of being a such a rocket armadillo comes across pretty well but man...It plays unforgiving Being able to see more of the game field would be awesome, giving a better overview and allowing to plan combos. Rocketing as the pinball in an endless pinball machine tube comes to mind. I´ll be off trying it again.
  2. Thankey =) Same as yours mate, Canon 350D. Am looking forward to the photo trip in Frankfurt!
  3. Lets say there is a tendency...
  4. x2 @ Freak and Izuno To me it´s like communism. Nice in theory but blows once you put it to practice. It would be interesting without the glasses. Right now it´s just another agenda that gives you nausea.
  5. oh that is sweet. Wheres the fireflies? :]
  6. Seconded, some pretty awesome pictures! Although i never skated, I really like the "in action" shots, very dynamic. My favourite on this page is this one, especially the light on the white building and the other are in the shadow. You caught it inthe right moment man. Maybe cut the left 1/5 of the image near the light, the left street distracts the viewer IMO.
  7. Thank you man, I´m glad you liked the train car. That was the main gameplay feature to me. Trying to score some points on the presentation side now Here´s the screens: Axis First Train Car / Middle Flag Allied 2nd seen from axis side Axis Riverbed
  8. A nice day out! Rick was delighted E-Freak was cool... ...and not to mention this guy. There was occasional giggling. Hope all went well for you HP and Chris. See you at the next one
  9. Sunday if fine by me, but what about tomorrow night? @Nysuatro: Sounds cool, lets get something going when GDC approaches @Steppenwolf: I´ll do my best :]
  10. Hai guise! Been talking to Francois and HP the other day and we´re planning another Frankfurt get together, this time featuring sunlight as well! In the mix of choices so far is going to the zoo ( sic ), visiting the caricatura museum and drinking some lemonade at crowded and loud places. Whos in? \o/
  11. Thanks mate, your input back then lead to some last and good streamlining. I guess there´s no replies because the presentation is shite, I finished Forza ona 5 year old laptop back home during semester vacation and couldnt even go on full detail to take some screenshots. Feedback from the DoD Community was good so far so I´m satisfied
  12. It´s done. I´m happy with the gameplay and the visuals are allright. Hope you´ll have fun on it and a reason to fire up old DoD:S again New download here, thx to Deadbringer for hosting dod_forza_rc1 24Feb10 ====================== Version : Release Candidate 1 Game : Day of Defeat Source Designer : Michael "Sector-Effector" Goemmel E-mail : Sector-Effector@Freenet.de ======================================= Gameplay: ========= There are 5 flags to be captured on a c shaped layout. Leave your spawn to get to the bridge with your teams first flag. From there you can proceed straight ahead to your 2nd and the entrance to the Train Station.You can also jump off the bridge and sneak through the underground caverns. These 2 main routes merge at the middle flag arena on two different altitude levels. Installation ========= Copy DoD_Forza_RC1.BSP into this folder: C:\Program Files\Steam\SteamApps\ACCOUNT-NAME\day of defeat source\dod Credits ====== Mdls/Materials/Sprites : Unknown Cobweb Material Creator ( Please contact me, I want to credit you ) Day of Defeat:Source Team / Valve Special thanks to : Furyo for the right tips at the right time. My girlfriend, family and friends for support and understanding. Splatt for extensive playtesting and playtest organisation. Sli Woody for last minute support and many lols. JCC and CLan 415 for their Support during the early stages:\o/ My Clan Rommel's Renegades for the fun playtesting and splendid feedback. Mapcore for the inspiration. DoD Community for still being with the game. DoD:S not dead yet! Day of Defeat Team Team Wurst Käse Szenario
  13. Anytime, it´s been a while but here we go again It would be interesting to know some more of the conventions that come with the game you are makaing the models for since right now im still trapped close to real-life expectations. After you described the exhaust window, I could recognize it. It would be cool if you went the extra mile to update the mesh there. Here´s a Video of the G36´s inner workings which might come in Handy. You can see how the breech feeds the bullets from the magazine into the barrel which ten are ignited by the bolt and thrown out the exhaust window. Also interesting is the mechanics of the trigger when the fire selector is switched from safe to burst. Here´s another about the Ak47. The basics of operation are mostly the same with all AR´s. The Magazine looks rad but I don´t know about the proportions. To me it looks like only one row of bullets fits in there thus judging by the lenght of it, it has a capacity of 20 rounds max. From Pistols to Assault Rifles, magazines are made to fit in 2 rows, making more use of space and reducing the lenght of the magazine. Keep in mind that a magazine gets in your way when you fire from a prone position. That was a problem with the Stg44 for example. Again im using the G36 for comparison, you can check out any other ones as well from Ak47 to M16 STANAG mags. Looking forward to seeeing anew render mate, it´s beena while
  14. That is some fucking intense gameplay there. 40mm Launchers are just plain ftw! Too bad you didn´t plan on any kind of evil german fraction ;]
  15. How can you tell, because of the amazing detail? If that is so, for you Rick. HP had a role in this i bet...
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