Hi,
Thanks for your help a while ago. It turns out that starting off the project the way I was trying to (as a mod) had so many of it's own problems it was unbelievable. From weapon glitching to invisible models the whole thing was a complete headache. I'm back to trying to just create a map but seem to be back to square 1 as far as texture application goes. I can't believe how convoluted the Maya/hl2 pipeline is, I'm literally tearing my hair out.
Anyway, my current directory structure for stuff is as follows
source folders
K:\Projects\Hammer Projects\Level 01\mapsrc
K:\Projects\Hammer Projects\Level 01\materialsrc\testcube.psd
K:\Projects\Hammer Projects\Level 01\materialsrc\testcube.tga
K:\Projects\Hammer Projects\Level 01\modelsrc\testcube.bat
K:\Projects\Hammer Projects\Level 01\modelsrc\testcube.mb
K:\Projects\Hammer Projects\Level 01\modelsrc\testcube.qc
K:\Projects\Hammer Projects\Level 01\modelsrc\testcube.smd
K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_idle.smd
K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_LOD_1.smd
K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_LOD_2.smd
K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_LOD_3.smd
K:\Projects\Hammer Projects\Level 01\modelsrc\testcube_phy.smd
steam folders
C:\Program Files\Steam\steamapps\onyxelite\half-life 2 deathmatch\hl2mp\materials\Level01\testcube.vtf
C:\Program Files\Steam\steamapps\onyxelite\half-life 2 deathmatch\hl2mp\materials\models\Level01\testcube.vmt
C:\Program Files\Steam\steamapps\onyxelite\half-life 2 deathmatch\hl2mp\models\Level01\testcube.mdl (plus all the usual vtx and phy files created by compiling)
qc contents
$modelname Level01\testcube.mdl
$cdmaterials models\Level01\
$scale 1
$upaxis Y
$body studio "testcube.smd"
$sequence idle "testcube_idle" fps 30 activity ACT_idle 1
$surfaceprop "rock"
$collisionmodel "testcube_phy.smd"
{
$Mass 1
$concave
}
vmt contents
"VertexLitGeneric"
{
"$basetexture" "../Level01/testcube"
"model" 1
"$envmapmode" 1
}
From what you said before I think my reference smd is ok, no mention of debug, lots of references to my texture.