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severedsynapse

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Everything posted by severedsynapse

  1. No, forget it, I had to edit the paths in the smdExport and tgaexport files to the bin\ep\zbin. I get the feeling ive posted this before somewhere. Oh well.
  2. Well. Ive had to reinstall everything and now the prall exporter will only export the textures into the material folders in the cstrike\materials folder, create the model directory under cstrike\models but not actually export the models into them. So far I have the path environment set up, ive set the project in maya, the shape nodes are in the layers, and steam is running when I compile. yet no models are exported. Any ideas would be great, tx. Ive tried to troubleshoot myself but to no avail.
  3. Well I finally turned out to be that the paths in the tgaExport and smdRead were still set as the old ones and I just added the extrea ep1/bin to some paths inside them. Thanks for the help guys. I just hope thats all I need to do tx
  4. I see, this is eposode 1 stuff. I tried changing the path environment and still no joy. Is prall's exporter compatable with ep1? Any chance someone could give me the 'new' path env? the old one was: %sourcesdk%\bin not sure if that's supposed to work, Im a bit sketchy on that side of things. tx
  5. Hello, I signed up because Im really stuffed with exporting models from maya 7 to CSS. Before this orangebox update everything was gravy, but since then its put all my sourcesdk files in /bin/orangebox/bin and had to reinstall a few times. Ive used pralls exporter and hessi's help files et all and I cant get maya 7 to export. It could be down to one simple embarrassing thing, but I just wonder if the orangebox has messed up some file path or resource path etc. Really appreciate any help. TX
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