Hi all !
Here is my problem.
I've created a 3d model with a color and a normal map of 2048*2048 each then I've created my material in the engine with this 2 maps and apply it to my model.
But, in the editor or in game, textures are reduced from their original size. As you can see on the screenshot under, their is a huge difference between the result in the xnormal 3d previewer (above) and the result in the UT3 Editor (under).
Do you have any idea to fix that problem ?