Jump to content

PaulH

Members
  • Content Count

    669
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Like
    PaulH reacted to Zarsky in 007 by IOI   
    I had forgotten how silly things got in the pierce brosnan films. The submarine car was pretty cool, but even that was pushed too far with the underwater battle. Happy that they decided to reboot the series after things went too wild.
    Regarding car chases, I'd be happy to play a chase akin Uncharted 4.....that's the bar.
    Come to think of it, uncharted 4 with more advanced stealth mechanics would probably fit a modern Bond game pretty well!
  2. Like
    PaulH reacted to blackdog in 007 by IOI   
    My concern would be a game that is too much of a Hitman clone and leaning too much on gadgets. Bond is actually not that subtle, and the films have gone up in pacing more and more over time... I'd want to be able to somewhat parkour, slide, hand-to-hand combat.
    I rather not have a driving section if it's terrible because of tech/time/budget (I'm thinking of the horrible Bourne game), but it's undeniable that a big part of the 007 brand/allure is cars... think of the amount of gadgets they pack in those Bond-cars. And then there are always epic car chases in each Bond film... you remember Carmack talking about a 70-30 proportion when marketing Rage? I wouldn't say in Bond films the split is that high, but at least a 15%? Plus boat chases, jetpacks, on-ski chases, parkour, underwater shootouts (way before COD Ghosts did it)...
    I mean are we joking
     
  3. Like
    PaulH got a reaction from Zarsky in 007 by IOI   
    Surely if anyone can finally make another good bond game (after Goldeneye) it's these guys with this engine. If they stick to the subterfuge and the hiding-in-plain-sight of the Hitman series, but with bond's gadgets, it could be class. I just hope they don't feel the need to put in an awkward driving section.
  4. Like
    PaulH got a reaction from ┌HP┘ in 007 by IOI   
    Surely if anyone can finally make another good bond game (after Goldeneye) it's these guys with this engine. If they stick to the subterfuge and the hiding-in-plain-sight of the Hitman series, but with bond's gadgets, it could be class. I just hope they don't feel the need to put in an awkward driving section.
  5. Like
    PaulH got a reaction from El Moroes in 007 by IOI   
    Surely if anyone can finally make another good bond game (after Goldeneye) it's these guys with this engine. If they stick to the subterfuge and the hiding-in-plain-sight of the Hitman series, but with bond's gadgets, it could be class. I just hope they don't feel the need to put in an awkward driving section.
  6. Like
    PaulH got a reaction from Zarsky in Console Warz, 2020   
    I was all about the 360 but then switched to PS4 for last gen, this time around am switching back to Xbox for the Series X (as I don't need to pay for Gamepass Ultimate but would have to buy a PS Plus subscription). I will get both though, probably just not going to get a PS5 until later next year when some of the big exclusives start to come out (Horizon ZD maybe), and it should be cheaper by that time. It's strange that neither console has any big hitters in terms of exclusives for launch, but am looking forward to playing Valhalla next week and COD the following weekend, and might also pick up Ghostrunner. 
  7. Like
    PaulH got a reaction from ┌HP┘ in Console Warz, 2020   
    I was all about the 360 but then switched to PS4 for last gen, this time around am switching back to Xbox for the Series X (as I don't need to pay for Gamepass Ultimate but would have to buy a PS Plus subscription). I will get both though, probably just not going to get a PS5 until later next year when some of the big exclusives start to come out (Horizon ZD maybe), and it should be cheaper by that time. It's strange that neither console has any big hitters in terms of exclusives for launch, but am looking forward to playing Valhalla next week and COD the following weekend, and might also pick up Ghostrunner. 
  8. Like
    PaulH reacted to JollyHolly in Xbox Series S/X   
    Man i am so looking forward to playing what you guys have been up to! Also, i am a huge fan of Fatshark and what what they are doing with Vermintide, that 40k title is sure going to be great! 
  9. Awesome
    PaulH got a reaction from ┌HP┘ in Xbox Series S/X   
    Was great to finally be able to officially announce the development of Fable during the showcase 🥳
    Stalker 2, The Medium and Avowed all piqued my interest, exciting times ahead! 
  10. Like
    PaulH got a reaction from JollyHolly in Xbox Series S/X   
    Was great to finally be able to officially announce the development of Fable during the showcase 🥳
    Stalker 2, The Medium and Avowed all piqued my interest, exciting times ahead! 
  11. Like
    PaulH got a reaction from blackdog in Xbox Series S/X   
    Was great to finally be able to officially announce the development of Fable during the showcase 🥳
    Stalker 2, The Medium and Avowed all piqued my interest, exciting times ahead! 
  12. Awesome
    PaulH got a reaction from Zarsky in Xbox Series S/X   
    Was great to finally be able to officially announce the development of Fable during the showcase 🥳
    Stalker 2, The Medium and Avowed all piqued my interest, exciting times ahead! 
  13. Awesome
    PaulH got a reaction from Pampers in Xbox Series S/X   
    Was great to finally be able to officially announce the development of Fable during the showcase 🥳
    Stalker 2, The Medium and Avowed all piqued my interest, exciting times ahead! 
  14. LOL
    PaulH got a reaction from FMPONE in PlayStation 5 Reveal   
    I'm 36 🤣  Maybe it's dementia then
  15. Like
    PaulH got a reaction from neptune in Cappadocia   
    Love the theme for this, my wife and I had a wedding ceremony in Istanbul wedding last year and we went to Cappadocia for a few days after, lovely place. Looks like you're doing it justice!
  16. Like
    PaulH reacted to blackdog in Star Wars Jedi: Fallen Order   
    Would you steal your mum's poop to play this game? 
    👌
  17. Like
    PaulH got a reaction from Dea in Andreas W. Yngvesson - Level Designer   
    PM'd you!
  18. Awesome
    PaulH got a reaction from MikeGon in Andreas W. Yngvesson - Level Designer   
    PM'd you!
  19. Like
    PaulH reacted to Tisky in Where do you start today, if you want to work in the gaming-industry?   
    Boys, i've installed hammer, done a mockup sketch of the map in Illustrator ( I have Illustrator and use it everyday so it felt like a better plan than paint) , started blocking out the map. Man i forgot how much fun it is! Also found a great youtube channel with tips, learned alot of new things!
  20. Like
    PaulH got a reaction from ┌HP┘ in Where do you start today, if you want to work in the gaming-industry?   
    I don't disagree with you. I was just pointing out that learning 3D Max can still be beneficial and not a complete waste of time, from the perspective of a level designer working in the industry, on an open-world game, and using it professionally. When it comes to learning level design there's definitely many ways to approach it and many tools that are valid.
  21. Like
    PaulH got a reaction from blackdog in Where do you start today, if you want to work in the gaming-industry?   
    I don't disagree with you. I was just pointing out that learning 3D Max can still be beneficial and not a complete waste of time, from the perspective of a level designer working in the industry, on an open-world game, and using it professionally. When it comes to learning level design there's definitely many ways to approach it and many tools that are valid.
  22. Like
    PaulH reacted to Beck in Where do you start today, if you want to work in the gaming-industry?   
    Most of what I'd look for has been covered here already. Key things I look out for when combing through portfolios:
    Use of different game engines - More often then not you'll be joining a studio and using either their own engine or a modified one. If you can show you can transfer your skills from one engine to another (thus reducing the amount of training time you'll need when joining a new studio) it'll be a big bonus. Basically, don't just make CS:GO maps. Ability to work on different game types - This kinda relates to the above but if all you're making is CS:GO maps (sorry to pick on CS:GO :P) then you're probably not going to be considered for a puzzle/racing/adventure game potentially. If you show you can create levels for different game genres it'll really help you out. For example make a race track in Trackmania, then go create a Portal 2 puzzle level, maybe create a Fallout 4 dungeon then go create a single player mission for your favourite shooter with their in-built mission editor. Using level layout to create different gameplay - It's nice to see some variety in level layout. Try something new in a CS:GO map which breaks away from the typical 3 lane structure. Maybe a level which predominantly focuses on height variation. Perhaps the Portal 2 map you create can focus on precision shooting and the timing of portals being placed. The Trackmania track you might create could use split/multiple paths to give players more choice rather than one set path? Tell me what didn't work - A lot of the time what you create might not be the best level ever. And that's totally fine. But don't hide it away at the bottom of your portfolio or remove it entirely. If you can critique your own work, say what went wrong and what you might have done to fix it it'll show understanding and show employers how you might tackle problems during development. Keep portfolios short and sweet - Kinda contradicts the above point but don't make a portfolio page about a particular level really long. Game devs are often busy people at the quietest of times so we don't have time to read essays on every aspect of your level. Show us the key gameplay features, maybe a quick level playthrough video and keep any text short and to the point. This normally helps with interviews too as it leaves us something to ask you. Like: "You touched upon reasons why you didn't like this section, could you expand on what you might do given the chance?" "You mention bombsite B was always hard to retake in playtests, how did you overcome that?" We don't expect you to be artists - Don't spend forever trying to make your level look super amazing art-wise. You're not expected to be an environment artist too. So long as you've shown considerations for how the level might be dressed or themed then that's often enough. Mood boards are good and some basic dressing to help sell that in the whitebox is cool too. Resuse assets from games as much as you can. I agree with what others have posted. If you don't know any 3D packages right now then just focus on in-engine tools. They're more than good enough to whitebox a level. But if you do know a 3D package it'll be a nice bonus on your CV. At Rebellion we let people use our in-engine tools or a 3D package (Max, Maya or Blender) when building their levels.
    TL;DR
    Give your portolfio variety Don't waffle on too much (Like my post :D)
  23. Like
    PaulH got a reaction from Tisky in Where do you start today, if you want to work in the gaming-industry?   
    I don't disagree with you. I was just pointing out that learning 3D Max can still be beneficial and not a complete waste of time, from the perspective of a level designer working in the industry, on an open-world game, and using it professionally. When it comes to learning level design there's definitely many ways to approach it and many tools that are valid.
  24. Like
    PaulH got a reaction from Tisky in Where do you start today, if you want to work in the gaming-industry?   
    Sure, it's still by no means a requirement for many places of work I would think, but definitely doesn't hurt to have working knowledge of it. 
     
    Your original question is of interest to me too. When I was learning I too used Hammer/Worldcraft and early versions of Unreal to create levels for things like HL2, Unreal Tournament and the SWAT series, but I found myself wondering recently what games people use to learn nowadays. Seems like CSGO is still an option, but what else...
  25. Like
    PaulH reacted to Tisky in Where do you start today, if you want to work in the gaming-industry?   
    I actually know basic 3Ds max, i guess it doesn't hurt to know it to a degree where you can make your own assets if needed. Knowledge is power 😁 
×
×
  • Create New...