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Posts
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PaulH last won the day on February 17 2023
PaulH had the most liked content!
Profile Information
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Real Name
Paul Haynes
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Employer
PG - Xbox Game Studios
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Job
Lead Level Designer - Fable
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Website
http://paulhaynes.carbonmade.com
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AlexM reacted to a post in a topic:
Recruiting Level Designers for Fable (Playground Games)
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FMPONE reacted to a post in a topic:
Recruiting Level Designers for Fable (Playground Games)
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Hey everyone I'm on the lookout for level designers to join my team over at Playground Games in the UK, working on Fable! We have two positions open currently: Level Designer (Contract) - https://playground-games.com/careers/otPGlfw3/ Senior Level Designer (Contract) - https://playground-games.com/careers/oBZGlfwl/ Both job postings mention that prior industry experience is required, however if you have an awesome portfolio, I'd still love to see it! Cheers, Paul
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Mapcore Job Census
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Mapcore Job Census
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Mapcore Job Census
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Spent a few years away from management but it gradually pulled me back in ? I'm now the Lead Level Designer on Fable over at Playground Games!
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PaulH reacted to a post in a topic:
Mapcore Job Census
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I mean, it's a childish thing to do, but I'm still surprised by the 'epically pwned' nonsense
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Can't say I spent a lot of time gaming this year, it didn't feel like there were many huge releases to get stuck into, not until later in the year anyway. I played a lot of Warzone, which I enjoyed, then played TLOU2 which I didn't, so much. AC Valhalla was ok - far too long though. I'd give my GOTY to Cyberpunk, really enjoyed it despite the bugs.
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PaulH reacted to a post in a topic:
007 by IOI
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PaulH reacted to a post in a topic:
007 by IOI
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Zarsky reacted to a post in a topic:
007 by IOI
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Surely if anyone can finally make another good bond game (after Goldeneye) it's these guys with this engine. If they stick to the subterfuge and the hiding-in-plain-sight of the Hitman series, but with bond's gadgets, it could be class. I just hope they don't feel the need to put in an awkward driving section.
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I was all about the 360 but then switched to PS4 for last gen, this time around am switching back to Xbox for the Series X (as I don't need to pay for Gamepass Ultimate but would have to buy a PS Plus subscription). I will get both though, probably just not going to get a PS5 until later next year when some of the big exclusives start to come out (Horizon ZD maybe), and it should be cheaper by that time. It's strange that neither console has any big hitters in terms of exclusives for launch, but am looking forward to playing Valhalla next week and COD the following weekend, and might also pick up Ghostrunner.
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PaulH reacted to a post in a topic:
Xbox Series S/X
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Was great to finally be able to officially announce the development of Fable during the showcase ? Stalker 2, The Medium and Avowed all piqued my interest, exciting times ahead!
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I'm 36 ? Maybe it's dementia then
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No one likes the design? I think it looks pretty smart, though I agree it seems too big.
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Love the theme for this, my wife and I had a wedding ceremony in Istanbul wedding last year and we went to Cappadocia for a few days after, lovely place. Looks like you're doing it justice!
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This was a cool level, it was a shame they attached such terrible music to it though
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PaulH reacted to a post in a topic:
Star Wars Jedi: Fallen Order
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PM'd you!
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Hey guys, more Level Design positions available on our RPG project! Looking for people of all experience levels. Here's the summary, let me know if you have any questions, or apply here! Playground Games is looking for a Level Designer to join our RPG team. As a member of the design team on a AAA title, you’ll take responsibility for large sections of the game's level design. You will be a part of the level design team on our open-world action RPG AAA title. You will work closely with narrative, environment art and quest design to develop the vision of open-world environments. You will be responsible for designing and implementing level designs using 3DS Max to build and iterate them into high-quality console environments. Skills summary: Experience working in a Level Design position on at least one published title An ability to develop lasting and productive relationships in a collaborative team with diverse perspectives Experience with at least one 3D software package or level design tool A track record of quality in your previous work demonstrable with portfolio materials Knowledge of key level design concepts Excellent written and verbal communication skills Proactively seeks to resolve issues A genuine passion for games This is a fantastic opportunity to join one of the world’s most exciting games studios, using the latest technology to create world class games, within a successful, highly talented and collaborative team.
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PaulH reacted to a post in a topic:
Where do you start today, if you want to work in the gaming-industry?
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PaulH reacted to a post in a topic:
Where do you start today, if you want to work in the gaming-industry?
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I don't disagree with you. I was just pointing out that learning 3D Max can still be beneficial and not a complete waste of time, from the perspective of a level designer working in the industry, on an open-world game, and using it professionally. When it comes to learning level design there's definitely many ways to approach it and many tools that are valid.
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Sure, it's still by no means a requirement for many places of work I would think, but definitely doesn't hurt to have working knowledge of it. Your original question is of interest to me too. When I was learning I too used Hammer/Worldcraft and early versions of Unreal to create levels for things like HL2, Unreal Tournament and the SWAT series, but I found myself wondering recently what games people use to learn nowadays. Seems like CSGO is still an option, but what else...
