We're in the full swing of production on our FPS, Darkest of Days and we're looking to fill the last few spots on our team! On-site positions available as full-time or contract basis.
As a level designer, you will be responsible for:
...working with the director to plan level layouts and the gameplay pacing of each level
...creating and assembling a realistic and natural 3d world that is visually entertaining
...scripting and timing of level events, ultimately creating intriguing, fluid and dynamic gameplay experiences
A level designer applicant must have:
...strong problem-solving skills
...the ability to be a self-starter/motivator
...the focus and determination to set personal deadlines and meet monthly benchmarks
...the desire to collaborate with artists, programmers and animators to reach a common goal
...a solid understanding of first-person gameplay mechanics
...a good artistic eye for creating realistic and natural 3d environments
...above all else, a passion for many genres of games
Even better yet, the level designer would have:
...experience as a level designer (preferably on a FPS)
...programming and/or script writing experience
...traditional art skills (drawing, sketching, etc...)
...a working knowledge of 3d modeling packages (preferably Maya)
send resume and portfolio submissions to jobs@8monkeylabs.com
**Full-time employment at 8monkey Labs includes a competitive salary, comprehensive health coverage, and project bonuses. Relocation expenses can be negotiated.