Jump to content

Ph3nyx

Members
  • Posts

    11
  • Joined

  • Last visited

  1. Hi there, i finaly release my last project : de_terminus2 De_terminus was my first defuse map , i did it about 2 and half year now. For de_terminus2 i decided to completly remake that map : a new design and a new gameplay. The map is bigger (40 spawns) , more detailled, and i hope it's more fun to play. The action take place in a very old russian train terminus. The terrorists have to blown one of the two bomb sites, an industrial train for the site B , a subway station for the site A. of course The CTs must prevent terrorists from bombing the 2 sites You canDownload it here See the WIP thread here
  2. Hi there, i finaly release the map I've corrected several bugs , adding props,decals and light, changing little things in gameplay. You canDownload it here
  3. some news about this map i've finaly found my light settings , adding more details as you can see hope i'll make the first beta realy soon, but it's steel some work to come (correcting bugs, adding props , testing gameplay ..)
  4. here is the fisrt bomb site , i've aslo tried to break the linear corridors. still a lot of work to do on this map :roll:
  5. i've tried but it give's me to much errors with the vertice tool and it don't fit with the clipping tool.
  6. Oh i think you didn't notice that is an early work in progress, i've planed to make some customs textures, adding props , sound and more details , don"t worry about that , it'll come
  7. here comes my new project de_terminus2 (de_terminus was my first defuse map i made it 2years ago) there's still a lot of work to come , but the general brushwork is quite finished. i'll test soon the fisrt beta to test the gameplay before adding more details. The screenshots :
  8. i think your textures are too clean, need some dirt on the bottom and the top of them The brushwork is quite good, but some angles need to be broken.
  9. yop some new screens of my future cs map
  10. Thanks for the comments For explaining the final result i should say that i realy had a tough work on the map, one of the more difficult map i had to finish. But i had always keep in mind the gameplay and the framerate, that could explain some details and the few models how corresponds with the environement. On my opinion the graphics for this map isn't as good as the gameplay. I couldn't realise what i had in mind unfortunatly , sometimes you just pass away. But there will be other maps and other projects
  11. Hi there Finaly this is the release version of de_overdrive for resuming it's a 52 spawns defuse/bomb map. with 2 bomb site. it takes place in a cyberpunk environement (ref to monalisa overdrive from W Gibson) i've try to make a near futur dark city ambiance as you can see on the screens You can download it here Hope you'll like it i wich to thank rikku2000 for the skybox's models and the =[brakass]= team for testing.
×
×
  • Create New...