Thought I'd post an update. Apologies for the lack of updates recently.
These new pics show what I call a "Skyring" Skybox. I created a new method for making High-Res textures for the skybox. The new skyring also has normal maps and specualr maps, something not possible before in a static skybox. This new method allowed me to utilize the full beauty of a Crysis HDR sky with a dynamic TOD. This was not possible with the old static skybox, the lighting was kinda flat. Now the lighting is very vibrant.
The level also underwent many changes including:
- Added mini-radar objects for easier objective locating
- completely new Intro movie and custom voices
- level objectives are now linear format
- level optimized more
- new custom AI action scripts for the hostage objective (thanks for help, Talvipakkenen)
- completely re-textured terrain
- adjusted vegetation textures
- new "Skyring" Skybox
- new custom music track created with FL Studio 9
- new custom road textures with normal maps
- added over 30 new AI
- added/replaced vegetation objects
Here are the latest pics with the dynamic TOD:
Cheers