"LightmappedGeneric"
{
"$basetexture" "cs_duke3d/window01"
"%keywords" "duke"
"$surfaceprop" "glass"
"$bumpmap" "cs_duke3d/window01_normal" <--- Not working
"$envmap" "env_cubemap"
"$envmaptint" "[.45 .45 .45]"
"$normalmapalphaenvmapmask" "1" //only way to use specular map with normal map on same texture - place specular map to alphachannel of normalmap (save to vtf with templae "normal map with alpha") and use this key in vmt
"LightmappedGeneric_HDR_dx9"
{
"$envmaptint" "[.23 .23 .23]"
}
}
About detail textures - use this simple syntax to see "work or not work":
"$detail" "cs_duke3d\window01_normal" //gigi
"$detailscale" "1"
- if your window looks like violet-pink shit - it works
Additional params can make your detail texture too hidden, so use it later, the all works fine:
"$detailblendfactor" .8
"$detailblendmode" "0"