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Posts posted by penE
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@ penE : where can we grab them ?
thats the link to the workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=171336276
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Very nice, as the others said. I too think bottom part a bit too clean.
Btw I noticed the ladder, modeling it like this changes the way players will climb on top, the one here for eg, in the official maps you climb on the side facing the wall as far as I can remember.
But if requested...
Yeah, already changed that for the map version that's in the workshop, looks better now.
I think volcano wanted the map to play more like the version in 1.6, so .... boxy bogies and ladders in the back


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This game is weird, the more I see the less impressed I am.
Is it just me or are the graphics getting less compelling too? When first unveiled it looked truly next-gen, now... not so much. Maybe it's just because I've been watching so many incredible-looking next-gen videos.Someone with the same thoughts

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Visually it's pretty much the same as the official one, apart from the wagons and some small changes here and there:

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mh, is it the style of the texture?, or the type of wagon? Now I'm not sure anymore too
.I was told that the bogies had to be kinda boxy and that you can't look through them at any point for gameplay. But yeah, I guess it's too much, could try to break it up a bit more while keeping the silhouette.
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Been working on a bunch of train models. They are for an improved version of de_train that's quite popular on the workshop, made by Volcano. (http://steamcommunity.com/sharedfiles/filedetails/?id=171336276)


Flats:


Ingame:

Also made a green, white and blue skin for the wagon:

The new version of the map together with the new train cars will probably in the workshop tonight.
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Loving it

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Some of the stuff I did on cache
:Some of the textures:
In total there are 76 new textures being used in the final map
. I tried to match the look very closely to the existing cs:go content.






Some props:

And props for the skybox.

I had to work extremely fast and efficient on these ones, as I had only something like two weeks to do it all, while it was the end of the term at university (with a lot of presentations, examns and all that). Still, it has been a lot of fun and I'm very proud of the output and the general map feels fantastic to walk in.
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I had all my management and team organization lectures from their COO and he's a fantastic teacher and gave us students at the time a pretty good reality check. sucks to see them go down like this

Yeah, I hope Boris is alright. That's a pretty big hit for the whole area here.
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Nice one Nyusatro!
I have one where I just dump pics of the stuff that I am working on
.- General Vivi and Nysuatro
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Ah fuck, that's sad, hope you guys are alright!

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Oh damn, you're right haha .. that's why I'm not a character artist
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Looks really nice and especially colorful on the screens, I like that.
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fanculo!!
Who thaught you that? LOL!
Oh, I'm adopting the language of some Italian guys at work. They are using it all the time.

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Oh fuck, now I modeled my first lil penes and didn't notice it, fanculo!!
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Nice tank =)
Working on that university project:
Basically trying to create a really small set of assets with which I can build environments very quickly.
With the terrain tools of unity I can just paint in the spikes, the alien plants (that look like jelly fishes) and all that stuff
. (Hope it's not to dark on other monitors)

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The random model thread!
in Level Design
Posted
Oh heh, lack of sleep
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There you go moroes, feel free to use them wherever you want:
http://lenzmonath.com/csgo.rar