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penE

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Everything posted by penE

  1. Mapcore playsession sounds nice, I'm 'lenzmonath' on origin.
  2. Grats on finishing this beast! Looking forward to the other articles.
  3. Nice ! Is it based on a concept or did you design it on your own? I'd probably make some of the shapes, e.g. in the back less boxy. Weapons are usually designed to be picked up fast and easy, without hurting yourself on sharp edges, so you probably wanna smooth some of the areas where the soldier would grab the weapon. But very clean modelling!
  4. Gratz! Say hello to Marta Maksymowicz, she's a LD there! Will do! Btw: Is Daze still at Yager?
  5. Starting with an env art internship shizzle at Yager in Berlin in the mid of february
  6. Aahaha, indeed! Our Imaginations of young Gabe actually were the main inspiration for the character lol.
  7. thank you very much. @e-freak: Our coders are making progress but it has been slow in the last weeks. I hope output increases on that end now that we come closer to the deadline. Wish I had been on one of your teams when you where still here. Together we'd have rocked!
  8. Working on a project for university simultaneously to my ejection seat. It's pretty refreshing to just go for speed, without caring to make super highly detailed high polys and stuff . Basically it's a game about little kids playing in the woods, imagining all kinds of fantasy stuff, with trees turning into monsters. But yeah, it's all just in their mind ... carazy. It's inside unity, and the standart leaf shaders are a bitch .
  9. penE

    Get Even

    Interesting, would love to read more on the topic.
  10. After some quality time with the family, I finally had a few days to work on my ejection seat again . Started texturing today and while it's still a bit rough I like where it's heading . (Sorry for spamming so much images).
  11. loving to see so many responses that describe exactly what I feel
  12. Yeah, also applied a spec and a gloss map from the maps that come with the toolbag, but since the model isn't unwrapped properly it's only noticable in some very few areas.
  13. Thanks guys
  14. Neat little trick . I'm working on a soviet KM-1 ejection seat. It will be part of a small scene to be rendered in cry engine, once their pbr update is out. Scene will be a cockpit of a jet with crazy little details everywhere . Thats the current state of the high poly for the seat (in Marmoset Toolbag 2): edit: hipster instragram version lol:
  15. penE

    Playstation 4

    Shiieet, they didn't even have enough in store here for the ones who preordered . I was one the last ones to get theirs, and only because I had paid everything in advance.
  16. Experimenting with trees inside Unity for an university project . Also built a wallpaper for my phone in unity out of it (yep, was bored )
  17. Experimenting more with some colors for my fish factory scene, kinda digging the fresh feel in there :
  18. Slow but steady progress on my scene : edit: brought back some of the colors and put some more shit in it.
  19. penE

    Gravity

    Just saw it in a cinema in Frankfurt. What an amazing movie. Some shots gave me such a hard boner .
  20. penE

    Battlefield 4

    Mh, seem like the guy in the video has the same issues with the fog in the distance as I have.
  21. Yeah, it looked so primising , such sweet assets too :(
  22. Doing some more corridors
  23. game art is the shizzle

    1. FMPONE

      FMPONE

      passion is what makes the great ones my friend

  24. Sounds good
  25. Playing around some more . Gonna turn this into a pod hotel:
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